And you, as a DM, earned every one of those seven beers. I got next..This is starting to sound like the type of conversation I have at the pub after seven beers.
You call yourselves optimizers? Seven beers?
Wild Turkey 101, intravaneously.
Gobble gobble.
Probably because some RPG fans don't like being reminded that Roleplaying Games are games and not some form of high art, particularly those who view them as either a stage for their thespian accolades or GMs who are novel-writing-by-proxy.I have a question, having not read 7 pages of back and forth. RPGs are ultimately games right? They aren't passive entertainment like movies or TV, nor are they non-interactive entertainment like books. D&D and its ilk are much more like videogames than books in so far as the users are active participants in the action.
Why aren't we using the terminology of formal games theory and study? I know that game theory is generally about mathematics not design/function of how games actually work, but there are studies about designing games and why people want to play them, how they play them, and what the outcomes are and how judge those outcomes.
For example, Settlers of Catan has more in common with D&D as a game more than Lord of the Rings ever could. I could compare the two games in terms of inputs and outputs and judge how effective they are at achieving the stated outputs versus say the actual outputs.
For example, Settlers of Catan has more in common with D&D as a game more than Lord of the Rings ever could. I could compare the two games in terms of inputs and outputs and judge how effective they are at achieving the stated outputs versus say the actual outputs.
No. I would dispute that. Settlers of Catan is a board game; a slightly complicated one, one that involves strategy and is not "perfect information" nor "deterministic" (very specific terms), but is still very different than the heuristics and critical theory one would apply to an RPG.
Finally, while there are basic approaches to videogames (say, which are much closer matches than boardgames), even these are necessarily restricted within specific areas; comparing the examples of Journey, Candy Crush, Binding of Isaac, Call of Duty: MW, Civ V, Ghost of Tsushima, the Return of Obra Din, God of War, and Tetris Effect should indicate pretty quickly that the qualities that are necessary in one game are not necessary (or sufficient) in another.
What works for a LARP may not work for D&D may not work for BiTD may not work for another RPG.
Game theory (as a term) is specific to a branch of math, not to critical theory about games. There is a burgeoning field of videogame critical theory, however.
No. I would dispute that. Settlers of Catan is a board game; a slightly complicated one, one that involves strategy and is not "perfect information" nor "deterministic" (very specific terms), but is still very different than the heuristics and critical theory one would apply to an RPG.
Finally, while there are basic approaches to videogames (say, which are much closer matches than boardgames), even these are necessarily restricted within specific areas; comparing the examples of Journey, Candy Crush, Binding of Isaac, Call of Duty: MW, Civ V, Ghost of Tsushima, the Return of Obra Din, God of War, and Tetris Effect should indicate pretty quickly that the qualities that are necessary in one game are not necessary (or sufficient) in another.
What works for a LARP may not work for D&D may not work for BiTD may not work for another RPG.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.