Sacred Cows for any edition

Which Sacred Cows are required to feel like D&D?

  • Six Ability Scores

    Votes: 144 87.3%
  • Alignment

    Votes: 61 37.0%
  • Hit Points

    Votes: 141 85.5%
  • Armor Class

    Votes: 132 80.0%
  • Saving Throws

    Votes: 87 52.7%
  • Cleric Domains

    Votes: 11 6.7%
  • Eight Schools of Magic

    Votes: 16 9.7%
  • Levels

    Votes: 155 93.9%
  • Skill Ranks

    Votes: 13 7.9%
  • Other (post your sacred cow below)

    Votes: 41 24.8%

Odd that you would include a few items that aren't a part of most editions of D&D, like cleric domains and skill ranks. Kind of hard for those to be sacred cows when they weren't in the game for three or four editions.
 

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AC
Hit Points, and
Levels

Ability Scores on a 3-18 bell curve. I prefer the traditional six ability scores, but I think the game would be the same if there were eight or five.

Classes and Races.
 

AC
Saving Throws
Classes & Levels


and dare i say it: some kind of resourcemanagment (so no shifty daily/encounter/at -wills).

Olli
 


Character classes (Fighter, magicuser, cleric, rogue), elves, dwarves, halflings, character levels, monsters, spells (magic missile, fireball), resource management, character death, coins, magic items
 



and dare i say it: some kind of resourcemanagment (so no shifty daily/encounter/at -wills).

Olli

Translation: some kind of resource management (so no resource management).

Doesn't make much sense, does it? Powers, healing surges, etc., are resources and require management.
 

Race/Class/Level. Six abilities. I'd like for AC to go the way of the dodo or even better to represent avoidance with a separate defense score for mitigation.
 

Yeah, the only thing you left out was classes. I don't consider six ability scores a must, because there was a time D&D had seven and it still felt like D&D to me.
 

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