[Saga] Generic Mandalorian NPCs

Polished these up from the stats I threw together for last Saturday's game. Just thought I'd share for anyone running a Saga game and needs some mercenary bad-asses. They're also generic enough to be suitable for any era of play, though the KOTOR/Old Republic and New Jedi Order/Legacy eras would make the most sense for large numbers of Mandalorians to show up.

Background
Considered a throwback to an earlier age, most Mandolorians are seen as being little better than hired mercenaries whose loyalty is to the highest bidder. In truth, most Mandalorians have a strong sense of personal honor tempered with a soldier’s pragmatism.

Mandalorian Warrior; CL 3
Medium Adult Human Soldier 3
Force 3
Init +7; Senses Perception +8, low-light vision
Languages Basic, Mando’a

Defenses Ref 19 (flat-footed 17), Fort 18, Will 13; +6 armor
hp 40; Threshold 18

Melee unarmed +5 (1d4+3) or
Melee vibroblade +5 (2d6+3) or
Melee vibroblade +5 (3d6+3) with Mighty Swing or
Ranged blaster carbine +6 (3d8+3) or
Ranged frag grenade +5 (4d6+1, 2-square burst)
Base Atk +3; Grp +5
Atk Options Mighty Swing
Special Actions Point Blank Shot

Abilities Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8
Talents Armored Defense, Weapon Specialization (rifles)
Skills Endurance +7, Initiative +8, Knowledge (tactics) +7, Mechanics +7, Perception +8
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions blaster carbine, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack

Capsule: Mandalorian warriors tend to have very little in the way of combat experience, having just embarked upon a career as a soldier-for-hire. However, their upbringing still makes them formidable opponents, and so should not be taken lightly.


Mandalorian Soldier; CL 4
Medium Adult Human Soldier 4
Force 3
Init +10; Senses Perception +9, low-light vision
Languages Basic, Mando’a

Defenses Ref 20 (flat-footed 17), Fort 20, Will 14; +6 armor
hp 55; Threshold 20

Speed 6 squares
Melee unarmed +6 (1d4+4) or
Melee vibroblade +6 (2d6+4) or
Ranged heavy blaster pistol +8 (3d8+4) or
Ranged heavy blaster pistol +6 (3d8+4) with Rapid Shot or
Ranged 2 heavy blaster pistols +3/+3 (3d8+4) or
Ranged 2 heavy blaster pistols +1/+1 (3d8+4) with Rapid Shot or
Ranged frag grenade +7 (4d6+1, 2-square burst)
Base Atk +4; Grp +7
Atk Options Rapid Shot
Special Actions Point Blank Shot
<HR Align = left Width = 400 NOSHADE>Abilities Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Talents Armored Defense, Weapon Specialization (pistols)
Skills Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions 2 heavy blaster pistols, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack

Capsule: Mandalorian soldiers have been tested in battle, proving themselves worthy to be mando. It has been said that a single Mandalorian soldier is worth five regular solders, and these fierce men and women are determined to ensure that saying remains true for as long as they live.


Mandalorian Heavy Soldier; CL 5
Medium Adult Human Soldier 5
Force 3
Init +10; Senses Perception +9, low-light vision
Languages Basic, Mando’a

Defenses Ref 19 (flat-footed 17), Fort 20, Will 15; +6 armor
hp 65; Threshold 20

Speed 6 squares
Melee unarmed +7 (1d4+4) or
Melee vibroblade +7 (2d6+4) or
Ranged heavy repeating blaster +7 (3d10+4) when bracing or
Ranged heavy repeating blaster +7 (5d10+4) when bracing with Burst Fire or
Ranged blaster pistol +8 (3d6+2) or
Ranged frag grenade +8 (4d6+1, 2-square burst)
Base Atk +5; Grp +8
Atk Options autofire (heavy repeating blaster), brace, Burst Fire
Special Actions Penetrating Shot, Point Blank Shot

Abilities Str 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8
Talents Armored Defense, Demolitionist, Penetrating Attack (heavy weapons)
Skills Endurance +8, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9
Feats Armor Proficiency (light, medium), Burst Fire, Point Blank Shot, Weapon Focus (heavy weapons), Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple weapons)
Possessions modified heavy repeating blaster (increased damage), blaster pistol, vibroblade, 2 frag grenades, 5 detonite charges, Mandalorian battle suit (armor +6, equipment +2), bandolier with 6 power packs, utility belt with extra medpac and timers

Capsule: A Mandolorian heavy soldier is called into play when it becomes necessary to take out enemy armored vehicles and fortified positions. But that same training and heavy weaponry makes them even deadlier to non-armored opposition, as they are able to cut down enemy forces with a withering hail of blaster fire.


Mandalorian Scout; CL 5
Medium Adult Human Soldier 3/Scout 2
Force 3
Init +10; Senses Perception +10, low-light vision
Languages Basic, Mando’a

Defenses Ref 20 (flat-footed 17), Fort 19, Will 16; +4 armor
hp 50; Threshold 19

Speed 6 squares
Melee unarmed +6 (1d4+4) or
Melee vibroblade +6 (2d6+4) or
Ranged blaster carbine +8 (3d8+4) or
Ranged blaster carbine +9 (3d8+4) with Careful Shot or
Ranged blaster pistol +7 (3d6+2) or
Ranged frag grenade +7 (4d6+2, 2-square burst)
Base Atk +4; Grp +7
Atk Options Careful Shot
Special Actions Point Blank Shot

Abilities Str 14, Dex 16, Con 12, Int 12, Wis 12, Cha 8
Talents Acute Senses, Armored Defense, Weapon Specialization (rifles)
Skills Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +10, Stealth +12, Survival +8
Feats Armor Proficiency (light, medium), Careful Shot, Point Blank Shot, Skill Training (Stealth, Survival), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions blaster carbine, vibroblade, 2 frag grenades, Mandalorian scout armor (armor +4, equipment +1), utility belt with extra medpac and power pack

Capsule: Mandalorian scouts often serve as the eyes and ears of a larger military force, gathering data on both the lay of the land and the strength, location, and capability of enemy troops, all while ensuring the enemy’s own scouts aren’t able to do the same to their side.

Note: Instead of selecting one of the Scout class’ starting feats, this character has taken Skill Training in Survival.


Mandalorian Blademaster; CL 6
Medium Adult Human Soldier 6
Force 4
Init +10; Senses Perception +10, low-light vision
Languages Basic, Mando’a

Defenses Ref 20 (flat-footed 18), Fort 22, Will 17; +6 armor
hp 65; Threshold 22

Speed 6 squares
Melee unarmed +9 (1d4+7) or
Melee vibrosword +10 (2d8+11) or
Melee vibrosword +8 (3d8+11) with Rapid Strike or
Melee 2 vibroswords +8/+8 (2d8+11) or
Melee 2 vibroswords +6/+6 (3d8+11) with Rapid Strike or
Ranged heavy blaster pistol +8 (3d8+3) or
Ranged frag grenade +5 (4d6+2, 2-square burst)
Base Atk +6; Grp +9
Atk Options Melee Defense, Rapid Strike

Abilities Str 16, Dex 15, Con 12, Int 13, Wis 10, Cha 8
Talents Armored Defense, Melee Smash, Weapon Specialization (advanced melee weapons)
Skills Endurance +9, Initiative +10, Knowledge (tactics) +9, Mechanics +9, Perception +10
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Improved Defenses, Melee Defense, Rapid Strike, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions heavy blaster pistol, 2 modified vibroswords (increased damage), 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack

Capsule: Mandalorian blademasters have devoted themselves to the art of swordplay, cutting down enemy forces in a flash of whirling steel. The true testament of their skill is if they can challenge a Jedi Knight and emerge victorious; and far more often than the Jedi Order would like, it is not the Jedi that passes this test of combat acumen.


Mandalorian Commando; CL 6
Medium Adult Human Soldier 4/Scout 2
Force 4
Init +10; Senses Perception +10, low-light vision
Languages Basic, Mando’a

Defenses Ref 21 (flat-footed 18), Fort 21, Will 16; +6 armor
hp 55; Threshold 21

Speed 6 squares
Melee unarmed +7 (1d4+5) or
Melee vibroblade +7 (2d6+5) or
Ranged blaster rifle +10 (4d8+7) with Careful Shot and Deadeye or
Ranged blaster rifle +9 (3d8+7) or
Ranged blaster pistol +8 (3d6+3) or
Ranged frag grenade +5 (4d6+1, 2-square burst)
Base Atk +5; Grp +8
Atk Options Careful Shot, Deadeye
Special Actions Far Shot, Point Blank Shot, Precise Shot

Abilities Str 14, Dex 16, Con 13, Int 12, Wis 11, Cha 8
Talents Armored Defense, Improved Stealth, Weapon Specialization (rifles)
Skills Endurance +9, Initiative +11, Knowledge (tactics) +9, Mechanics +9, Perception +10
Feats Armor Proficiency (light, medium), Careful Shot, Deadeye, Far Shot, Point Blank Shot, Precise Shot, Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions modified blaster rifle with scope (increased damage), blaster pistol, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack

Capsule: The equivalent of Mandalorian special forces, the commandos are some of the deadliest warriors in the galaxy. A singe commando is able to take out entire enemy platoons, while commando squads have been known to defeat enemy forces that vastly outnumber them. To the majority of the galactic citizenry, it is the skill and exploits of the Mandalorian commando that forms the basis of what a Mandalorian is to them.


Mandalorian Commander; CL 8
Medium Adult Human Soldier 5/Noble 2/Officer 1
Force 5
Init +11; Senses Perception +11
Languages Basic, Mando’a, 4 unspecified

Defenses Ref 22 (flat-footed 20), Fort 23, Will 22; +6 armor
hp 70; Threshold 23

Speed 6 squares
Melee unarmed +9 (1d4+6) or
Melee vibroblade +9 (2d6+6) or
Ranged blaster rifle +10 (3d8+8) or
Ranged blaster rifle +8 (4d8+8) with Rapid Shot or
Ranged heavy blaster pistol +9 (3d8+6) or
Ranged heavy blaster pistol +7 (4d8+6) with Rapid Shot or
Ranged frag grenade +5 (4d6+1, 2-square burst)
Base Atk +7; Grp +9
Atk Options Rapid Shot
Special Actions Assault Tactics, Battle Analysis, Inspire Confidence, Point Blank Shot, Precise Shot, Sniper

Abilities Str 14, Dex 14, Con 13, Int 14, Wis 10, Cha 13
Talents Armored Defense, Assault Tactics, Battle Analysis, Inspire Confidence, Weapon Specialization (rifles)
Skills Endurance +10, Initiative +11, Knowledge (tactics) +11, Mechanics +11, Perception +11, Persuasion +10
Feats Armor Proficiency (light, medium), Linguist, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Knowledge [tactics]), Sniper, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Possessions modified blaster rifle (increase damage), modified heavy blaster pistol (increased damage), vibroblade, 2 frag grenades, modified Mandalorian battle suit (armor +6, equipment +3), utility belt with extra medpac and power pack

Capsule: Mandalorian commanders are considered to be amongst the warrior elite, and are able to spur their Mandalorian brethren to victory against imposing odds. As such, their combination of battlefield insight and combat experience ensure their services are always in high demand, and it is not uncommon for the extremely wealthy to seek out a Mandalorian commander to serve as their personal head of security.


New Equipment

Mandalorian Battle Suit
Alloyed with Mandalorian iron, these armored suits offer solid protection against enemy attacks while not being as cumbersome as heavier armors.
Cost: 9000 credits
Category: Light
Armor Bonus to Reflex Defense: +6
Max Dexterity Bonus: +3
Weight: 12kg
Availability: Restricted
Special: Provides a +2 equipment bonus to Fortitude Defense, and comes equipped with a helmet package (pg140, SECR).

Mandalorian Scout Armor
While not as protective as other Mandalorian armors, scout armor makes use of several stealth technologies to better assist the wearer in concealing their presence from the enemy.
Cost: 8000 credits
Category: Light
Armor Bonus to Reflex Defense: +4
Max Dexterity Bonus: +4
Weight: 6kg
Availability: Restricted
Special: Provides a +1 equipment bonus to Fortitude Defense, a +2 equipment bonus to Stealth checks, and comes equipped with a helmet package (pg140, SECR).

Vibrosword
Larger cousins to the more common vibroblade, a vibrosword is functionally the same, only it features a larger, heavier blade with a single edge, allowing the wielder to better focus the weapon’s cutting power on an opponent.
Cost: 400 credits
Damage: 2d8
Type: Slashing
Weight: 2.2kg
Category: Advanced Melee
Size: Medium
Availability: Restricted
 

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