Obsidian Razor
First Post
Hunter In Darkness said:Fast run down man i'll see about making the skills into something ya can download.
1. Like saga ya get a number of skills at 1st level
*You gain a new skill every even level[2/4/6/8/and so on]
Class Skill Choices
Barbarian 4 + Int modifier
Bard 6 + Int modifier
Cleric 2 + Int modifier
Druid 4 + Int modifier
Fighter 2 + Int modifier
Monk 4 + Int modifier
Paladin 2 + Int modifier
Ranger 6 + Int modifier
Rogue 8 + Int modifier
Sorcerer 2 + Int modifier
Wizard 2 + Int modifier
skill mods
*Untrained 1d20 + Ability modifier +racial modifier
*Trained Class Skill 1d20 + Character level + 3+ ability modifier + racial modifier
*Trained Cross-Class skill 1d20 + 1/2 (character level+3) + ability modifier + racial modifier
Changed skills
Old Skill =New Skill
Balance =Acrobatics
Bluff =Deception
Concentration =Spellcraft
Decipher Script= Linguistics
Forgery= Linguistics
Gather =Information Diplomacy
Hide =Stealth
Jump= Acrobatics
Listen =Perception
Move =Silently Stealth
Open =Lock Theft
Search= Perception
Sense Motive= Deception
Sleight of Hand= Theft
Speak Languages= Linguistics
Spot= Perception
Use Rope —gone
Heh, we pretty much did this, even the fusion of skills is pretty much the same, though we decided not to join skills that depended on different attributes, although I'm starting to think it might be a good idea to ignore that rule.
I like the fact that a skill check is d20+3+character level as the skill "roof" is the same as in the standart rules. Though I don't like that the character level doesn't get added to untrained skills... I don't like my heroes to be completely clueless of some things they should have regularly done at level 20
A rule we did apply, and I think it's a pretty good one, is that the "bonus" skills at level 1 from high intelligence or being human can be used to pick skills that are not in your class list, that way, intelligent fighters know how to do one or two usefull things out of combat.
I'm liking all this feedback, it's being quite positive and it's giving me some good ideas on how to improve the system.
By the way Hunter, this rule has striked me as odd:
*You gain a new skill every even level[2/4/6/8/and so on]
Isn't this a bit overkill? I thought about giving at levels 5/10/15/20 the choice between gaining a new skill or gaining skill focus on one of their trained skills.
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