FormerlyHemlock
Hero
I think Hemlock pointed out that the Giants can pin him, which is what I was goin for. Grapple to remove dodge, then pin to grant advantage.
I had in mind prone rather than pin, actually. By PHB rules, pinning (via Grappler feat) is almost entirely useless. It restrains both you and your target, so your target can attack you normally instead of at disadvantage, whereas proning gives you advantage and him disadvantage. The only good thing about pinning is that any allies with ranged weapons can attack your target with advantage instead of disadvantage.
As for his AoO....doesn't he only get one per round? I would think that a fight with more than one opponent would mean that he couldn't contain them all. Plus a AoO from a paladin shouldn't be all that devastating to a giant.
AoO can trigger smite, so it will do a moderate amount of damage, but yeah, AoOs are generally pretty bad at actually preventing overruns unless you have a high force-to-space ratio, which PCs generally don't. What prevents overruns in real life is roleplaying considerations such as the enemies not being smart enough to overrun, or not wanting to have their retreat cut off.
I have a paladin in my group too, and while he is a defensive beast, he also isn't much of a damage-dealer, unless he smites, which he usually doesn't because it is inefficient. Better to tank while the ranged characters (bardlock and necrolock, plus archer skeletons) deal the damage.
Last edited: