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Sagiro's Story Hour Returns (new thread started on 5/18/08)

Plane Sailing

Astral Admin - Mwahahaha!
I really like the opportunity that we've had to see the growth in Dranko. It is easy to mistake his behaviour for plain old reckless licking and wench-watching, and miss the depths he has - such as distracting the Marilith from One Certain Step while she was escorting them, and the reasons he just gave to the Company for his behaviour before Tapheon.

He still looks as shallow as he always was, but that tends to stop us (and indeed the company) recognise his depths.

Bravo Dranko.
 

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Hammerhead

Explorer
I'm not sure there's really much growth in Dranko, per se, as that Dranko thrives on being underestimated. He's so good at it that he manages to fool his friends from time to time.
 

Plane Sailing

Astral Admin - Mwahahaha!
Don't you think Dranko is growing? He certainly seems to be to me. I'm not saying he is deep all the time, but there are increasing flashes of it compared to how he used to be. More thought behind his taunts and jests.

Just my perception though.
 

Ashy

First Post
Excellent update, Sagiro - just goes to show us that not every awesome update is filled with verbal fencing with demons or chaos critters gettin' their rumps roasted.... ;)
 

shilsen

Adventurer
Plane Sailing said:
Don't you think Dranko is growing? He certainly seems to be to me. I'm not saying he is deep all the time, but there are increasing flashes of it compared to how he used to be. More thought behind his taunts and jests.

Just my perception though.
That's definitely the sense I get, especially from the last two updates.
 

Piratecat

Sesquipedalian
It may be worth weighing in here. Warning: optional overly complex character overanalysis follows. Read at your own peril. :)

[sblock]Dranko's initial personality is based on one of my best friends in high school. This was a guy with an astonishingly fast mind who was adopted into a family that didn't entirely know how to cope with him. For my friend, doing poorly in school was a form of rebellion because class was so easy for him; why should he try, if it was more fun to be disruptive? He knew he could do the work and saw no reason to prove it to anyone. But fundamentally he was insecure, and he took that weakness and made it into a wall to keep other people out.

And thus, Dranko: rejected by family and reviled for being a half-orc, he took all that anger and turned it into a spiral of self-destruction. He'd disobey, the scarbearers would punish him with their torture in an attempt to bring him closer to God, and he'd disobey again just to stubborningly prove to the Scarbearers that they couldn't get to him. When he became of age and took to the streets, he was a big mass of streetwise anger hiding some crippling loneliness that he wouldn't even acknowledge. Most of the things he'd do were done not to impress others, but to reassure himself that he could somehow matter in the world, that he wasn't the inconsequential loser that he had been labeled for twelve years. More than anything else, Dranko wanted to matter, and he didn't care what he tossed into the pond just so long as he made waves. He could just as easily have been recruited by Sagiro and the sharshun, with no moral qualms whatsoever.

Enter Abernathy and the Company, the first real family he'd ever experienced. Ernie's influences (among others) gave Dranko something of a moral compass, and he gradually turned from neutral to neutral good roughly two years into the campaign. Nowadays he's still plenty shallow -- there's nothing that a good treasure bath or ass-kicking can't improve -- but he's developed a very strong set of ethics and morals. They just happen to be sort of flexible in areas like the possession of individual property. He's developed far more empathy for other people, and the surprising result is that he no longer fears death in a good cause. Deflecting the marilith's scorn was almost a reflex to him; he's been harangued by the best, and had no doubt that Step would do the same for him as well.

Luckily for all of us, he's still not especially bright. Aravis's cat reminds him of this on almost a weekly basis.

I think of it this way. Originally, Dranko was like strolling across a beach knee-deep in the surf: shallow, with some sharp stuff you might step on because you couldn't see it. Nowadays he's still like that, but you have a chance of stepping into the hidden depths of a sinkhole and briefly getting dunked over your head. That doesn't mean the rest of the water isn't shallow, just that you have some areas you'll want to watch out for.[/sblock]
 
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Ashy

First Post
And that, my friends is the kind of character analysis that makes for a glorious role-playing experience! :) Want to know why this SH is so good - that is just one little slice of a big, juicy, wonderful roleplaying pie!!! ;)
 

KidCthulhu

First Post
I don't remember the precise moment Dranko realized that we wouldn't leave him just because he's rude and offensive; that we were neither scared off by his act, or planning on abandoning him. There may have been no particular moment. But his gradual emergence from his shell has been a beautiful thing to watch. He's still got the mannarisms, but the anger and fear behind them is gone (with a few aforementioned sinkholes).

As Ernie says, "He's just an old softie, really".
 


Piratecat

Sesquipedalian
Just a quick thank you to StephenAC for his wonderful pdf version of this story hour (linked from the first post on the first page). I had to find fiddly bits of prophecy, and his pdfs made it MUCH easier.

Now, all we have to do is decipher 'em. :D
 

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