Sagiro's Story Hour Returns (new thread started on 5/18/08)

Sagiro has, like, 47 alts. He does all the posts himself, except for the ones from the players. We're forced to post, on pain of character death and replacement with pixies and commoners.

Shhh. He's coming. YES, I LOVE SAGIRO'S GAME. IT IS THE VERY BEST!!
 
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KidCthulhu said:
Sagiro has, like, 47 alts. He does all the posts himself, except for the ones from the players. We're forced to post, on pains of character death and replacement with pixies and commoners.

Shhh. He's coming. YES, I LOVE SAGIRO'S GAME. IT IS THE VERY BEST!!

:lol:
 

You're mistaken, Sniffles - all the between-post comments are from the characters themselves. It's the next stage in metaphysical literary technique, whereby we see into the characters' psyches and learn to our continual astonishment that every last one of them is hopelessly psychotic.

Oh my, look at the time...
 

Everett said:
You're mistaken, Sniffles - all the between-post comments are from the characters themselves. It's the next stage in metaphysical literary technique, whereby we see into the characters' psyches and learn to our continual astonishment that every last one of them is hopelessly psychotic.

Oh my, look at the time...
Apparently Sagiro has cross-country mind-control ability, too! :lol:
 

It's a deep game the man plays, yes indeed.

In all serious-like truthfulness, though, the reason this story draws so many comments and views is because it's simply outstanding; it's clearly one of the most well-designed and complex D&D campaigns ever put together, and he also manages to make it a good read. When you consider the scope and the length of time (10+ years) that it's played out over, I can only shake my head in awe & bemusement. The characters are vivid and the detail given to plotting and the ultimate payoff stemming from plot would have made Tolkien happy, I'm sure.

'zat an answer?
 

sniffles said:
Do you think you get a lot of comments from readers because the players make comments? Is it because the story is told in third-person narrative? Or is it because this story hour has been running so long and has such a devoted readership?
Personally, I'm in it for the money.

And BTW, Sagiro, I'm still waiting for that check you said was in the mail. Don't me me get out of my La-Z-Boy!
 

Everett said:
It's a deep game the man plays, yes indeed.

In all serious-like truthfulness, though, the reason this story draws so many comments and views is because it's simply outstanding; it's clearly one of the most well-designed and complex D&D campaigns ever put together, and he also manages to make it a good read. When you consider the scope and the length of time (10+ years) that it's played out over, I can only shake my head in awe & bemusement. The characters are vivid and the detail given to plotting and the ultimate payoff stemming from plot would have made Tolkien happy, I'm sure.

'zat an answer?

I think some of the kudos have to go to the players in the campaign. Lets face it, another one of the most read story hours has most of the same players. Saigiro and Piratecat know how to spin adventures of amazing depth, but the fact that the players know how to make the most of adventures like these and put their own stamp on them makes a huge difference.
 

Thornir Alekeg said:
I think some of the kudos have to go to the players in the campaign. Lets face it, another one of the most read story hours has most of the same players. Saigiro and Piratecat know how to spin adventures of amazing depth, but the fact that the players know how to make the most of adventures like these and put their own stamp on them makes a huge difference.
Yes, I'm beginning to see that the probable reason I don't get reader comments on my story hours is because they're all told in first person narrative. A couple of the other players also do journal entries in those story hours but they don't post as regularly as I do. Which means readers only get to see one player's perspective.

I certainly enjoy the perspective of all the players in this story hour. I just don't see how Sagiro keeps up with it all, though. Even making audio recordings, don't you have to stop and put in new batteries or a new cassette every couple of hours? What about ambient noise, or interference when several people are talking at once?
 

I wondered about that when I tried to write a story hour for a campaign I played in. We recorded the sessions but the quality was far too grainy to make enough sense of them to write about it...
 

sniffles said:
Even making audio recordings, don't you have to stop and put in new batteries or a new cassette every couple of hours? What about ambient noise, or interference when several people are talking at once?

Heh. If Sagiro directly transcribed the tapes, you would hear the chorus of "TAPE!" that we shout when the tape gets to the end. Or maybe you wouldn't, because we say it after the tape runs out.

The purpose of the recording is more as a portable memory than as a direct transcript. So back ground noise and people talking over eachother aren't that important. You can get the good lines, the cool things that happened, the order of events, the results and the descriptions, and the rest is writing.
 

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