Sagiro's Story Hour Returns (new thread started on 5/18/08)

Woohoo! More gaming!

Mostly because I don't comment unless I disagree strongly with someone, I'll take exception to Nemmerle's comment:
but from a story perspective I guess I am into heroic sacrifice or just plain old tragedy.

I'm about the exact opposite. Heroic sacrifice and just plain old tragedy of this nature is only good if a) the player knows up front or b) the player is leaving the game and the DM wants the departure to be final or dramatic. I would be rather pissed if I started a game in good faith and the DM just decided that my death was necessary to story line without talking to me first.
 

log in or register to remove this ad

Dinkeldog said:
Woohoo! More gaming!

Mostly because I don't comment unless I disagree strongly with someone, I'll take exception to Nemmerle's comment:

I'm about the exact opposite. Heroic sacrifice and just plain old tragedy of this nature is only good if a) the player knows up front or b) the player is leaving the game and the DM wants the departure to be final or dramatic. I would be rather pissed if I started a game in good faith and the DM just decided that my death was necessary to story line without talking to me first.

But, Dinky. how am I supposed to know Sagiro didn't talk with Grey Wolf's player?

And when I mentioned the story perspective I meant as someone reading a story not someone playing in one.
 

Good news: we just played, and it was a great game!

Bad news: Sagiro is a designer for Irrational Games, and his current project (The Lost) is nearing completion. That means he's working long, long hours, seven days a week, for about the next two months. The campaign, and the story hour, won't disappear... but it will slow down for a while. Stay faithful.

As for killing Greywolf, I think Nemmerle is dead wrong. What happened is actually more heroic than killing Greywolf, which was the main plan we had prepared for. Instead, Aravis managed to hyit on possibly the one other method, disconnecting Greywolf from the very planes. In order to do so, everyone had to sacrifice life energy (XP) - and I'd rather do that than have one person die. We were clever, or at least we tried to be; I'm glad Sagiro didn't penalize us for that.
 

Piratecat said:


As for killing Greywolf, I think Nemmerle is dead wrong. What happened is actually more heroic than killing Greywolf, which was the main plan we had prepared for. Instead, Aravis managed to hyit on possibly the one other method, disconnecting Greywolf from the very planes. In order to do so, everyone had to sacrifice life energy (XP) - and I'd rather do that than have one person die. We were clever, or at least we tried to be; I'm glad Sagiro didn't penalize us for that.

Again, allow me to re-iterate - It was not so much that I *wanted* Greywolf to die, or that I think *he* should have died - but maybe that someone important might have died - and this is just from a "reading the story of the events" point of view - from a gaming point of view of course if the PCs are clever and inventive they deserve to win and have none of them die. :D
 

Irrational Games

Hey, aren' t they the guys and gals that put out Freedom Force? I have that game demo on my computer right now! Just got it on the PC Gamer disk about 2 days ago. It is neat that Sagiro works there...
 

Re: Irrational Games

Kaodi said:
Hey, aren' t they the guys and gals that put out Freedom Force? I have that game demo on my computer right now! Just got it on the PC Gamer disk about 2 days ago. It is neat that Sagiro works there...

Sagiro does two voices on Freedom Force: Deja Vu (the bad guy who can split himself into multiple copies) and the Praetor of Lord Dominion, who you hear in The Mentor's origin story. Cool, eh?
 

Re: Re: Irrational Games

Piratecat said:


Sagiro does two voices on Freedom Force: Deja Vu (the bad guy who can split himself into multiple copies) and the Praetor of Lord Dominion, who you hear in The Mentor's origin story. Cool, eh?

Muy Cool. My DM won't shut up about how excellent that game is.

Can't wait to tell him.
 


Freedom Force

The only thing I do not like about Freedom Force is that it is so... American... Other than that though, it is beautiful, though I probably won't be in the market for it for awhile, I would like to get the full version some day.
 

Re: Freedom Force

Kaodi said:
The only thing I do not like about Freedom Force is that it is so... American.

Ironic. It was designed and produced at the Australian office. :) anyways, I'll be amazed if soeone hasn't created a skin with a Maple Leaf on it.

Sagiro, quick! Update before I hijack the thread again!
 

Remove ads

Top