I must really be in a slump.
Here I am, in the midst of writing up the last session I ran, which I'm more-or-less transcribing from audio tape. There's (and I'm sure this comes as a shock) a combat with some giants. Thanks to the tape I'm able to go turn by turn through the combat and not miss important stuff.
Hm. That's odd. Why haven't the giants gone yet?
<click> <rewind> <playback>
Ok... Aravis goes... yes, then Step... mm hm... then Ernie... ok, now its should be the giants turn...
[Sagiro listens in horror to the tape]
Surely I missed something.
<click> <rewind> <playback>
[Sagiro buries head in hands]
It's clear what happened. I use index cards to keep track of the initiative order. When a combatant goes, I put their card on the bottom of the pile and read off the new name on top to go next. Works like a charm.
Aravis has readied a
fireball for when the giants go.
The index card saying "giant" comes to top. "The giants advance!" I say, putting their card on the bottom.
"Wait!" says Aravis's player. "My readied action goes off."
We spend some time rolling dice, making saving throws, decrementing hit points, etc. I put the Aravis card on the bottom of the pile.
I look down at the card on top. It's Dranko's card, so I instinctively say "Dranko, you're up." Combat continues.
I'm sure you note the omission. If any of my players noticed it, they sure didn't say anything.
And here all this time I thought my campaign's low mortality rate was due to my players being clever, plus all the clerics and the paladin and the
wands of cure serious wounds. It turns out, my monsters don't get to go!
Someone should revoke my license or something.
-Sagiro