The reactive nature of good is always something I've griped against. Evil is proactive, while Good waits for something bad to happen. Once innocent people suffer and die, then good gets to smite evil. Me, I try to be more proactive; if my character has word of an evil organization or cult gaining power, I strike before they can do harm to the world. If I had been in the Company's situation, I would have gacked Strug before hand. Good doesn't mean you have to let the bad guys get the jump on you.