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Sailors on the Seas of Fate - OOC


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Mew...I can understand why.

Given that I didn't warn you, I spose I don't mind that you posted for me...and in fact I apologize for the oversight.

But it is troubling how often you've had to do that for PC's.

Maybe we should move past the river battle? It seems kind of...I don't know...extraneous? I mean, we can all barely hit each other. We can't loot 'em if we win. They can't capture us or take anything if they win. Not to mention it seems like after a few rounds we'd have gone past, and the battle would be over regardless.

It feels kind of 'random encountery' to me...which is usually less interesting than a planned, plot-relevant enounter. Maybe that's part of the problem...I dunno.
 

Could be, could be - the thought had occured. Your side is doing well now, so you should finish it this round. I'll rethink future ones - it is a bit of an odd setpiece encounter.
 

Wik - you're up.

I promise this will be the last round of this combat. Perhaps I should rethink the whole combat round thing, it hasn't worked as well as I'd hoped.
 

I understand what you were going for, as I'm running my own game. It gets to feel like too much when everyone declares an action before combat starts and then the DM has to wade through it and interpret things based on changes, etc. However there's really something to be said for being able to end a round of combat in a day, rather than a week.

I'm fine with whatever you decide to do, but what I'm finding to work is having everyone post intentions for the round, then stopping it in the middle if necessary due to a significant change in the situation.
 




Superfluous apostrophe

Sorry for this stagnating. Work in combo with running a game in rl have taken their toll. That and mulling over how to handle the rest of the adventure, which is very combat heavy in parts.

I understand if people want to drop the game given its recent patchy status. If you're still interested, great. If not, then it's understandable.
 
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