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Sailors on the Seas of Fate - OOC

Witchbag is a much better name for it! Like it!

@Redclaw - don't know how I missed this, but... what are Theon's hitpoints? :o :uhoh:
 
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Just a note about XP (yes, I'd like to total it up as we go along). I'm going to try a system that the DM uses in another PbP game I'm in.

Encounter XP - standard

Roleplaying XP - (ongoing) 50XP x Character Level per week of real time.

Story XP - 100-200XP x Character Level for each "part" of the adventure completed (some parts are longer than others)

This is working really well in that group, so I thought I'd give it a try. Any thoughts?
 

I agree. Since PbP is so much slower, making level advancement far too slow. It would take probably about 6 months to make one level (I'm guessing). Players could get easily bored and leave just because of this alone - a pity for good campaigns (such as this one so far).
 

I always think of Blackwing from OOTS whenever anyone has a raven familiar... :D

Have put XP for the last two weeks in the RG.

Combat! Now here's my proposal for how to run it, gleaned again from another PbP. To speed play, I'll do all the initiative rolls. And then run down through everyone in order and prompt you for posting e.g.

- Demon 1 (initiative result)
Artemis (initiative result)
Demon 2 (initiative result)
Anemone (initiative result)
Balama (initiative result)
Esteban (initiative result)
Zariv (initiative result)
Theon (initiative result)

The first demon draws its acidic blade and slashes at Esteban narrowly missing him. It snarls in fury.

OOC: Invisible Castle link. Artemis next.

Map (if necessary)

- Artemis then posts with a flavour description and an OOC rule description.

- My next post resolves that etc etc

Does that seem workable? It makes combat quite structured and allows people to react to situations (useful with lots of powers and abilities in play)
 
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[sblock=long rules stuff about COVER AND CONCEALMENT]
Depending on the situation, a character may gain bonuses or suffer penalties due to cover. The DM judges what bonuses and penalties apply.

Cover
Cover provides a bonus to a character's AC. The more cover a character has, the bigger the bonus.

Table: Cover
Degree of Cover AC Cover Reflex
Cover Bonus Save Bonus
--------- --------------------
1/4 +2 +1
1/2 +4 +2
3/4 +7 +3
9/10 +10 +4*
Total -
*Half damage if save is failed; no damage if successful.

Cover and Attacks of Opportunity
An attacker can't execute an attack of opportunity against a character with one-half or better cover.

Cover and Reach Weapons
If a character is using a reach weapon, another character standing between the attacker and the target provides cover to the target. Generally, if both of the other characters are the same size, the one furthest from the attacker has one-half cover (+4 AC).

Degree of Cover
Cover is assessed in subjective measurements of how much protection it offers a character. The DM determines the value of cover.

Cover Reflex Save Bonus
Add this bonus to Reflex saves against attacks that affect an area. For nine-tenths cover, a character also effectively has improved evasion. These bonuses, however, only apply to attacks that originate or spread out from a point on the other side of the cover.

Striking the Cover Instead of a Missed Target
If it ever becomes important to know whether the cover was actually struck by an incoming attack that misses the intended target, the DM should determine if the attack roll would have hit the protected target without the cover. If the attack roll falls within a range low enough to miss the target with cover but high enough to strike the target if there had been no cover, the object used for cover was struck. This can be particularly important to know in cases where a character uses another character as cover. In such a case, if the cover is struck and the attack roll exceeds the AC of the covering character, the covering character takes the damage intended for the target.
If the covering character has a Dexterity bonus to AC or a dodge bonus, and this bonus keeps the covering character from being hit, then the original target is hit instead. The covering character has dodged out of the way and didn't provide cover after all. A covering character can choose not to apply his Dexterity bonus to AC and/or his dodge bonus, if his intent is to try to take the damage in order to keep the covered character from being hit.

Concealment
Concealment includes all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy.

Concealment Example Miss Chance
----------- ------- -----------
One-Quarter Light fog; moderate darkness; light foliage 10%
One-Half Dense fog at 5ft. 20%
Three-quarters Dense foliage 30%
Nine-tenths Near total darkness 40%
Total Attacker blind; target invisible;
total darkness; dense fog at 10 ft. 50%
Concealment is subjectively measured as to how well concealed the defender is. Concealment always depends on the point of view of the attacker.

Concealment Miss Chance
Concealment gives the subject of a successful attack a chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. When multiple concealment conditions apply to a defender, use the one that would produce the highest miss chance. Do not add the miss chances together.[/sblock]

Oh, and face/reach rules mean that creatures can occupy irregular shapes. So horses for example take up 1x2 squares rather than a massive 10ft by 10ft area.
 
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