• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Salvage Operation IC Thread

Bruce nods "I'm in, but I'd like to know what led the captain to believe it is haunted. Were lacedons crawling over it? Ghostly Scrags? Nobody seen manning it? A dead man strapped to the tiller?"
 

log in or register to remove this ad

"The ship's sails were in tatters and she was limping through the waters, yet she is heading this way all the same. Captain Windrune's reputation for being wary of anything that could be a trap in waiting is legendary, but I believe in this case his fears are unfounded. I will not deny that there might be something, or someone on the ship, but I firmly believe that this is providence manifested. The Far Traveller has heard my prayers and taken my coin and has seen to reward me for the long path I have journeyed trying to regain his pleasure."

Motioning again to the drinks on the tray, Aubreck's smile brought a touch of youth to the older man's face.

"I can have Vartheg prepare you quarters here tonight, or have him make arrangements for quarters of your choosing in town tonight. The ship will leave at dawn tomorrow, so I ask you to be in the proper frame of mind for the voyage when we depart."
 

Kerwick scratches his chin thoughtfully at the description of the boat. Having never seen a ghost before, he had been kind of anxious to meet one. Perhaps. . . a pirate ghost! How exciting. But this sounded like the boat was just adrift. Still, a job was a job, and it sounded like the old man needed help.

"May as well stay here and get a good night's rest for an early start. Early to bed and early to rise. . ."
 

The kid nods, a bit anxiously. Everything was going by so fast. But, it was adventure! "I'll see ya all in da mornin."
 

"Quarters here will do just fine then." Bruce lifts his glass in a toast. "To success in recovering the Emperor's prize!"
 

[sblock=ooc]Going to advance the time for everyone.[/sblock]

Rising early from your respective quarters, you each made your way to docks and located the dwarven ship easily. Although the sun has yet to fully chase away the night, the dwarves aboard the Soul of Winter are hard at work bringing on the last of the boxes and food on the pier. You see Aubreck pointing down at your group and then motioning for you all to come aboard also. As you cross the walkway onto the ship, the dwarven crew seem to make a point of ignoring your presence, but none bar your entrance on the ship.

"Good morning and I trust you all rested well? We shall be leaving very soon and Captain Wolgar requests that we secure ourselves in our quarters as quickly as possible. Another stipulation in my agreement with him was that we would remain there during the trip to the Emperor, but I am sure the quarters will be grand enough that you will not mind in the least. I have also placed some supplies for you in your room that I think will come in handy for the task at hand. Consider them gifts which will not count against your reward for the finishing of the task at hand. I will speak with you all soon, but we really must get below decks so the good Captain can get us underway.
 

Alin finds his sea legs easily, and though he looks poorly rested after a night haunted by terrors. He tries not to let the fact that he kept seeing the scene with the bard again and again in his head come out, but something obviously did not sit right with him in the evening. However, out in the open air, on a new ship, he seems to come alive.

Nodding at the instructions to stay out of the way, the boy makes his way down below to have a look at the cabins and the gear. By Bahamut's blessin', I nevah been outa Sasserine yet! Its a finally happenin! Praised the Platinum One be!
 

[sblock=Alin]When you enter the quarters, a room little larger than a private room at the inn, you see it is furnished with six hammocks stretched across the length of it with a chest under each one of the hammocks. Piled on the floor neatly are suits of studded leather armor, two light crossbows with a full quiver of of bolts placed beside each one, five thick coils of hemp rope, two of which end with a three pronged hook attached to their ends, a tied bundle of torches, two belts with six slots per belt all of which are full, two small metal flasks, and six brown canvas bags.[/sblock]
 
Last edited:

"Well then, let's check out our quarters and what supplies there are then." Bruce's eyes dart around the ship's deck and rigging, noting the general layout and places he can climb if need be.
 

[sblock=Bruce]When you enter the quarters, a room little larger than a private room at the inn, you see it is furnished with six hammocks stretched across the length of it with a chest under each one of the hammocks. Piled on the floor neatly are suits of studded leather armor, two light crossbows with a full quiver of of bolts placed beside each one, five thick coils of hemp rope, two of which end with a three pronged hook attached to their ends, a tied bundle of torches, two belts with six slots per belt all of which are full, two small metal flasks, and six brown canvas bags.[/sblock]
 

Into the Woods

Remove ads

Top