Olgar Shiverstone said:- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical
knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
I have to ask why a number of weapons are necessary. Most Fighters will only have two -- one ranged and one melee -- and they'll likely be specialized in only one.Olgar Shiverstone said:- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
There is no Medium armor; Heavy armor is one feat away for a Warlock, two for a Wizard.Olgar Shiverstone said:- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
The Toughness feat and being a Dwarf will both help here. Dwarves also get some hammer proficiencies, so they may be your best bet.Olgar Shiverstone said:- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
Not even every Wizard can do all that, so you may be asking too much here.Olgar Shiverstone said:- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
Do rituals count?Olgar Shiverstone said:- Able to cast utility spells outside of combat that can assist the party
Gotcha. But what's more important? Cool melee tricks, or having lots of arcane tricks? It's trivial to make a Warlord who can throw a Magic Missile once per encounter (at first level even!) but that seems like cheating.Olgar Shiverstone said:- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.
Sitara said:Also, anyone claiming 2e multiclassing was 'teh BROKEN111!!!111' has obviously not played the game and has no idea what he/she is talking about.
Sitara said:Not sure why this is so hard to understand but I will try to explain. What I want is someone who can fight with a big sword and cast spells also. Not sure what you mean by 'full powered'. If you are referring to game balance, With 4e, it is totally viable without any game balance issues.
For example;
Say a single class fighter and a single class mage each get 5 martial powers
A warrior mage would get 2 of the fighter powers, 2 of the wizard powers and maybe 1 unique power for his own class.
Not sure where the problem is. The WM cannot outdamage a fighter or out blast a (they will be roughly equal), but the fighter will have greater flexibility in martial powers, the wizard will have greater flexibility in spells while the WM will have greater flexibiliy in terms of power types. They will all do comparable damage.
I do not think thats an unfair request, and it will satisfy all WM fans out there without any 'game balance' issues.
Or he could use a Staff, or take Longsword + Spiral Tower.Victim said:A fighter wizard might be better with a 1 handed weapon so an implement in the off hand can provide a bonus to spell attacks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.