Ginger, Eladrin Martial Wizard 10
"Do you see the magic bristling down my blade? Feel the power of the Ancients judging you!"
STR 18 +4 HP 64 BLOODIED 32
CON 13 +1 SURGE 16 QTY 7
DEX 12 +1 AC 26 (27 with staff)
INT 20 +5 FORT 21; REF 22; WILL 20
WIS 10 +0
CHA 8 -1
Racial:
+2 DEX +2 INT
+2 Arcana +2 History
Eladrin Education: Pick another skill to be trained in.
Eladrin Weapon Proficiency: Longsword.
Eladrin Will: +1 racial to Will, also +5 racial to saves vs charm.
Fey Origin: Considered Fey.
Trance: Instead of sleep, rest for 4 hours in a trance while being fully aware of your surroundings.
Fey Step: Use Fey Step once encounter.
Class:
Proficiencies: Cloth, Dagger, Quarterstaff
Implement: Staff; +1 to AC; once encounter con mod to ac
Bonus to Defense: +2 Will
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation at-will.
Ritual Casting: Gain feat for free.
Spellbook: Gain two Daily or Utility when told to gain 1. Only one may be readied. Gain 3 Rituals for free.
Skills:
Arcana +17, Nature +10, History +17, Diplomacy +9, Athletics +14, Perception +10
Feats:
Eladrin Soldier: +2 damage and proficiency longswords and spears.
Student of the Sword: Gain fighter skill; Once Encounter mark target and gain +1 to attacks for one swing.
Novice Power: Swap a power for a fighter power.
Armor Proficiency Leather.
Armor Proficiency Hide.
Toughness: +5 hp every tier.
Basic Attacks:
Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage.
Longsword: +14 vs AC; Melee; 1d8+str+2 damage; versatile
At-Will:
Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage.
Scorching Burst: +10 vs Reflex; Area Burst 1 in 10; 1d6+int Fire damage.
Encounter:
Burning Hands: +10 vs Reflex; Close blast 5; 2d6+int Fire damage.
Fire Shroud: +10 vs Fortitude; Close Burst 3; 1d8+int Fire damage, ongoing 5.
Iron Bulwark: +14 vs AC; Melee Weapon; 2[w]+str+2 damage; +1 or +2 to AC until end of next turn.
Daily:
(Only ready 3 per day)
Sleep: +10 vs Will; Area Burst 2 in 10; Target slowed. If fails save, asleep.
Flaming Sphere: +10 vs Reflex; Ranged 10; One Creature adjacent to sphere; sustain for more damage.
Fireball: +10 vs Reflex; Area Burst 3 in 20; 3d6+int Fire; miss half.
Web: +10 vs Reflex; Area burst 2 in 20; Area immobilized 5 minutes.
Mordenkainen's Sword: +10 vs Reflex; Ranged 10; Conjure a sword to attack enemies for you 1d10+int Force damage; sustain Minor;
Wall of Fire: Area wall 8 in 10; 3d6 or 1d6 Fire damage to adjacent creatures; sustain minor.
Utility:
(Only ready 3 per day)
Shield: Immediate Interrupt: +4 power bonus to AC and Reflex to end of next turn.
Feather Fall: Ranged 10; Free Action; fall to ground safely.
Dimension Door: Move Action; Teleport 10 squares.
Invisibility: Ranged 5; Target invisible until end of next turn; sustain standard.
Resistance: Ranged 10; Gain resistance level + int mod 5 minutes from chosen type.
Arcane Gate: Ranged 20; unoccupied squares; those squares teleport to each other; sustained minor.
Rituals:
Pick three first level.
Equipment:
Spellbook, Staff, +3 Magic Hide Armor; +2 Lifedrinker Longsword, +2 Amulet of False Life, 4200 gp