I think this is the right forum. It's certainly a 'fan creation,' at any rate.
Inspired by the “Performing the Pact" article from DDI, I decided to write up some sample warlock patrons for you to enjoy. Feel free to steal.
Fey Pact Patrons
The Gracious Host
Origin: Some say he was a master gnomish illusionist, while others believe him to be an avatar of Avandra. Some say he’s actually the ghost of a particularly decadent eladrin fop. Whatever the case, the Gracious Host recruits warlocks by appearing before them in a majestic keep in the throes of a perpetual banquet. Appearing as a fat, jovial eladrin lord, the Gracious Host welcomes the initiate into his throne room, offering to teach him arcane secrets. If the student agrees, the Gracious Host demands a feast to celebrate their new arrangement. Illusory sweetmeats and dancers are summoned, and the party begins anew, carrying on for days at a time. At no point does the Gracious Host let on that the festivities are an illusion, and his magics are of such incredible texture that almost all mortal minds mistake them for the real thing. Many an initiate has feasted on magical food and sipped illusionary wine while their true bodies wasted away to nothingness. The Gracious Host’s gaiety is in fact a test. Only after the student sees through the illusions and demands an end to the festivities does the Gracious Host give up a fraction of his power.
Communication: After granting the fledgling warlock his new powers, the Gracious Host quickly grows bored, banishing the mortal from his illusory keep. A warlock can go years without receiving any contact from the Gracious Host, instead feeling a constant feed of fey power grow within him as the Gracious Host wantonly distributes his power like the spendthrift he is.
Goals: The Gracious Host demands little from his students, although every once in a while, the Gracious Host will summon them again. They might walk through a doorway and suddenly find themselves transported to the Gracious Host’s hall, or they may crest a hill and see his keep glinting in the distance. Once inside, the Gracious Host demands that the warlock (and anyone foolish or unlucky enough to be travelling with him at the time) entertain him. He refuses to release the party until they tell him an amusing story, put on a novel play, or fight for his entertainment. Eons of constant revelry have made him somewhat jaded and hard to please, and he’s not above imprisoning a few hapless mortals indefinitely if they fail to amuse him.
Best Suited For: Warlocks who want to specialize in illusions or psychic spells, or players who want minimal influence from their patron.
Kerith the Bloody-Handed
Origin: Kerith the Bloody-Handed was an eladrin wizard of unimaginable power and a devout worshipper of Corellon. Kerith considered opposing the followers of Gruumsh to be her most solemn duty, and lead countless assaults against the One-Eyed God, burning his temples to the ground in both the Feywild and the natural world. In time, Kerith’s zealotry began to resemble the savagery of Gruumsh’s own brood, and her popular support soon eroded. Officially condemned by the eladrin court and the church of Correllon, Kerith was eventually imprisoned in her own tower.
Communication: Kerith’s only link to the outside world is through the magical mirrors in her tower. Through them, she can project her image into any mirror in the cosmos. Her chosen warlocks communicate with her through planes of reflective glass. Sometimes, out of the corner of his eye, a warlock under the tutelage of Kerith can see a bloody handprint pressing against the interior of the glass, a signal from his austere master.
Goals: Kerith loathes Gruumsh and his orcish followers, and demands that any warlock serving her kill at least one follower of Gruumsh a year. Particularly eager students are known to remove and devour a single eye from their sacrificial victims, earning Kerith’s grim favor. Her more powerful students are often tasked with working toward her eventual freedom, so she can begin her crusade anew.
Best Suited For: Corellon-worshipping warlocks or players interested in exploring themes of zealotry and extremism.
The Windwaker
Origin: The Windwaker is a powerful, unknowable fey creature that is thought to be the Feywild’s answer to the primal spirits of the natural world. The Windwaker has no physical form. He sends gentle breezes and hauntingly beautiful howls of wind to show his approval. Sudden storms and invisible, raking claws meet those who earn his scorn. Savage and unpredictable, the Windwaker demands that the sprawling, arcane forests of the Feywild be left untouched. The Windwaker’s pet warlocks are known to oppose evil forces seeking to encroach on sacred Feywild glades, but they also oppose the machinations of Corellon and other good gods. Tending towards anarchy and technophobia, the Windwaker’s students believe even the beautiful cities of the eladrin are a corruption of the untamed power of the Feywild.
Communication: The Windwaker whispers his commands on the wind. A passing rain shower could be considered a great boon, while a sudden shriek of gale-force wind could be a dire warning. The Windwaker can be as cruel and indifferent as nature, and is much more likely to show disapproval than approval. Warlocks who anger the Windwaker suddenly find themselves rocked by hurricane-like winds that manifest from nowhere, leaving them bruised and bloodied.
Goals: The Windwaker wants to protect the ancient, magic-rich forests of the Feywild at all costs. He is also greatly interested in the primal entities of the natural world, and often sends his warlocks there as emissaries to forge bonds with followers of the spirit way.
Best Suited For: Players who want to give their warlock a primal feel or a reason to work with druids, barbarians, shamans and wardens. Also good for gnome and eladrin characters looking for an excuse to be in the natural world (they were sent as emissaries by their mysterious master).
The Watcher in the Trees
Origin: A malevolent force with a dark sense of humor, the Watcher in the Trees is normally silent, content to merely observe the natural world through the veil of the Feywild. Some think he is a powerful and spoiled eladrin high noble, while others believe he is a much more ancient and fearsome spirit, a portion of the Feywild’s dark side made manifest. The Watcher in the Trees seeks only amusement, and he seems to find the greatest comedy in pain, strife, and the feeble struggle of mortals who desire greatness. He will sometimes take a fledgling warlock on as a partisan and follow the mortal throughout her career, gently applauding her victories and laughing uncontrollably at her failures.
Communication: The Watcher in the Trees is one of the most accessible of all patrons, though his warlocks often wish he wasn’t. Warlocks that have been accepted as one of the Watcher’s “jesters” always feel their master’s eyes upon them. When they miss with an attack or fail at some goal, their head is filled with the mad, howling laughter of their insane patron. If they prove too “boring,” the Watcher may distract them with telepathic mockery at a crucial moment, or bind their feet to the ground as a hail of orc arrows speed toward them. Warlocks of the Watcher know they owe their every success to him, but they often owe him many of their failures, too.
Goals: The Watcher only wants to be amused, and adventurers are some of the most amusing mortals alive. Don’t worry: if you’re not being entertaining enough for the Watcher in the Trees, he’ll be sure to remedy that for you very soon.
Best Suited For: Insecure warlocks filled with self-doubt, or those who desire a more antagonistic patron.
The Fey-Catcher
Origins: In ages past, there was a mighty human sorcerer known as The Fey-Catcher. The Fey-Catcher learned to tap directly into the considerable mystical might of the Feywild by imprisoning the souls of various fey creatures. Sometimes he bound them to carefully-prepared magical implements, or sometimes he trapped the unlucky fey in trees, stones, or sites of magic power. Occasionally he simply bargained with them, trading favors for magical insight. The Fey-Catcher died long ago, most likely slain by vengeful denizens of the Feywild. He left behind several magical artifacts and fell grimoires, however, and power-hungry warlocks have been known to follow his example, bargaining, cajoling and stealing to unlock the secrets of the fey.
Communication: The Fey-Catcher was a mortal soul, and has long since died. Many follow in his wake, however, and study his writings. Some go so far as to seek out relics of the Fey-Catcher, or go on pilgrimages to sites where his fey servants may still be held ensorcelled and ready to serve.
Goals: Followers of the Fey-Catcher often have goals no loftier than his: they seek eldritch power at any cost, even if it means spilling the blood and stealing the souls of fey creatures.
Best Suited For: Players who are interested in fighting lots of fey, or for blatantly evil characters.
Look for Star Pact Patrons, Infernal Pact Patrons, Vestige Pact Patrons, and (possibly) Dark Pact Patrons in the near future.
Inspired by the “Performing the Pact" article from DDI, I decided to write up some sample warlock patrons for you to enjoy. Feel free to steal.
Fey Pact Patrons
The Gracious Host
Origin: Some say he was a master gnomish illusionist, while others believe him to be an avatar of Avandra. Some say he’s actually the ghost of a particularly decadent eladrin fop. Whatever the case, the Gracious Host recruits warlocks by appearing before them in a majestic keep in the throes of a perpetual banquet. Appearing as a fat, jovial eladrin lord, the Gracious Host welcomes the initiate into his throne room, offering to teach him arcane secrets. If the student agrees, the Gracious Host demands a feast to celebrate their new arrangement. Illusory sweetmeats and dancers are summoned, and the party begins anew, carrying on for days at a time. At no point does the Gracious Host let on that the festivities are an illusion, and his magics are of such incredible texture that almost all mortal minds mistake them for the real thing. Many an initiate has feasted on magical food and sipped illusionary wine while their true bodies wasted away to nothingness. The Gracious Host’s gaiety is in fact a test. Only after the student sees through the illusions and demands an end to the festivities does the Gracious Host give up a fraction of his power.
Communication: After granting the fledgling warlock his new powers, the Gracious Host quickly grows bored, banishing the mortal from his illusory keep. A warlock can go years without receiving any contact from the Gracious Host, instead feeling a constant feed of fey power grow within him as the Gracious Host wantonly distributes his power like the spendthrift he is.
Goals: The Gracious Host demands little from his students, although every once in a while, the Gracious Host will summon them again. They might walk through a doorway and suddenly find themselves transported to the Gracious Host’s hall, or they may crest a hill and see his keep glinting in the distance. Once inside, the Gracious Host demands that the warlock (and anyone foolish or unlucky enough to be travelling with him at the time) entertain him. He refuses to release the party until they tell him an amusing story, put on a novel play, or fight for his entertainment. Eons of constant revelry have made him somewhat jaded and hard to please, and he’s not above imprisoning a few hapless mortals indefinitely if they fail to amuse him.
Best Suited For: Warlocks who want to specialize in illusions or psychic spells, or players who want minimal influence from their patron.
Kerith the Bloody-Handed
Origin: Kerith the Bloody-Handed was an eladrin wizard of unimaginable power and a devout worshipper of Corellon. Kerith considered opposing the followers of Gruumsh to be her most solemn duty, and lead countless assaults against the One-Eyed God, burning his temples to the ground in both the Feywild and the natural world. In time, Kerith’s zealotry began to resemble the savagery of Gruumsh’s own brood, and her popular support soon eroded. Officially condemned by the eladrin court and the church of Correllon, Kerith was eventually imprisoned in her own tower.
Communication: Kerith’s only link to the outside world is through the magical mirrors in her tower. Through them, she can project her image into any mirror in the cosmos. Her chosen warlocks communicate with her through planes of reflective glass. Sometimes, out of the corner of his eye, a warlock under the tutelage of Kerith can see a bloody handprint pressing against the interior of the glass, a signal from his austere master.
Goals: Kerith loathes Gruumsh and his orcish followers, and demands that any warlock serving her kill at least one follower of Gruumsh a year. Particularly eager students are known to remove and devour a single eye from their sacrificial victims, earning Kerith’s grim favor. Her more powerful students are often tasked with working toward her eventual freedom, so she can begin her crusade anew.
Best Suited For: Corellon-worshipping warlocks or players interested in exploring themes of zealotry and extremism.
The Windwaker
Origin: The Windwaker is a powerful, unknowable fey creature that is thought to be the Feywild’s answer to the primal spirits of the natural world. The Windwaker has no physical form. He sends gentle breezes and hauntingly beautiful howls of wind to show his approval. Sudden storms and invisible, raking claws meet those who earn his scorn. Savage and unpredictable, the Windwaker demands that the sprawling, arcane forests of the Feywild be left untouched. The Windwaker’s pet warlocks are known to oppose evil forces seeking to encroach on sacred Feywild glades, but they also oppose the machinations of Corellon and other good gods. Tending towards anarchy and technophobia, the Windwaker’s students believe even the beautiful cities of the eladrin are a corruption of the untamed power of the Feywild.
Communication: The Windwaker whispers his commands on the wind. A passing rain shower could be considered a great boon, while a sudden shriek of gale-force wind could be a dire warning. The Windwaker can be as cruel and indifferent as nature, and is much more likely to show disapproval than approval. Warlocks who anger the Windwaker suddenly find themselves rocked by hurricane-like winds that manifest from nowhere, leaving them bruised and bloodied.
Goals: The Windwaker wants to protect the ancient, magic-rich forests of the Feywild at all costs. He is also greatly interested in the primal entities of the natural world, and often sends his warlocks there as emissaries to forge bonds with followers of the spirit way.
Best Suited For: Players who want to give their warlock a primal feel or a reason to work with druids, barbarians, shamans and wardens. Also good for gnome and eladrin characters looking for an excuse to be in the natural world (they were sent as emissaries by their mysterious master).
The Watcher in the Trees
Origin: A malevolent force with a dark sense of humor, the Watcher in the Trees is normally silent, content to merely observe the natural world through the veil of the Feywild. Some think he is a powerful and spoiled eladrin high noble, while others believe he is a much more ancient and fearsome spirit, a portion of the Feywild’s dark side made manifest. The Watcher in the Trees seeks only amusement, and he seems to find the greatest comedy in pain, strife, and the feeble struggle of mortals who desire greatness. He will sometimes take a fledgling warlock on as a partisan and follow the mortal throughout her career, gently applauding her victories and laughing uncontrollably at her failures.
Communication: The Watcher in the Trees is one of the most accessible of all patrons, though his warlocks often wish he wasn’t. Warlocks that have been accepted as one of the Watcher’s “jesters” always feel their master’s eyes upon them. When they miss with an attack or fail at some goal, their head is filled with the mad, howling laughter of their insane patron. If they prove too “boring,” the Watcher may distract them with telepathic mockery at a crucial moment, or bind their feet to the ground as a hail of orc arrows speed toward them. Warlocks of the Watcher know they owe their every success to him, but they often owe him many of their failures, too.
Goals: The Watcher only wants to be amused, and adventurers are some of the most amusing mortals alive. Don’t worry: if you’re not being entertaining enough for the Watcher in the Trees, he’ll be sure to remedy that for you very soon.
Best Suited For: Insecure warlocks filled with self-doubt, or those who desire a more antagonistic patron.
The Fey-Catcher
Origins: In ages past, there was a mighty human sorcerer known as The Fey-Catcher. The Fey-Catcher learned to tap directly into the considerable mystical might of the Feywild by imprisoning the souls of various fey creatures. Sometimes he bound them to carefully-prepared magical implements, or sometimes he trapped the unlucky fey in trees, stones, or sites of magic power. Occasionally he simply bargained with them, trading favors for magical insight. The Fey-Catcher died long ago, most likely slain by vengeful denizens of the Feywild. He left behind several magical artifacts and fell grimoires, however, and power-hungry warlocks have been known to follow his example, bargaining, cajoling and stealing to unlock the secrets of the fey.
Communication: The Fey-Catcher was a mortal soul, and has long since died. Many follow in his wake, however, and study his writings. Some go so far as to seek out relics of the Fey-Catcher, or go on pilgrimages to sites where his fey servants may still be held ensorcelled and ready to serve.
Goals: Followers of the Fey-Catcher often have goals no loftier than his: they seek eldritch power at any cost, even if it means spilling the blood and stealing the souls of fey creatures.
Best Suited For: Players who are interested in fighting lots of fey, or for blatantly evil characters.
Look for Star Pact Patrons, Infernal Pact Patrons, Vestige Pact Patrons, and (possibly) Dark Pact Patrons in the near future.
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