green slime
First Post
Because it is less arbitrary...?
The basic "doubling" to add additional abilities to magical items is flawed, according to me, because there is no limit to the amount of additional abilities that can be added (Disregarding the Epic rules).
Secondly, I failed to find your quote on page 21 of the OA description of Ancestral Daisho, where one would have expected such information to be found...
Thirdly Having an established mechanism for adding abilities to swords, what is the point of introducing a second? Don't suggest the Displacement ability isn't improving the Samurai's combat ability.
Fourthly, in order to have a Cloak of Displacement, he must either find one (DM placement of treasure), Purchase one (and thus probably sell items at half price), or convince someone to manufacture one (and thus sacrifice XP). But now he can sacrifice items with a worth of 50,000 gp (which would only render him 25,000 gp if he sold them) and get this ability imbued into his weapon.
I have already pointed out that there is no limit in the DMG of how expensive items may become. But weapons ARE limited to +10 enhancement bonus. Thus in a campaign without the Epic 200,000 gp limit, I'd think twice before allowing Samurai to add non-Enhancement bonus abilities to their weapons.
The basic "doubling" to add additional abilities to magical items is flawed, according to me, because there is no limit to the amount of additional abilities that can be added (Disregarding the Epic rules).
Secondly, I failed to find your quote on page 21 of the OA description of Ancestral Daisho, where one would have expected such information to be found...
Thirdly Having an established mechanism for adding abilities to swords, what is the point of introducing a second? Don't suggest the Displacement ability isn't improving the Samurai's combat ability.
Fourthly, in order to have a Cloak of Displacement, he must either find one (DM placement of treasure), Purchase one (and thus probably sell items at half price), or convince someone to manufacture one (and thus sacrifice XP). But now he can sacrifice items with a worth of 50,000 gp (which would only render him 25,000 gp if he sold them) and get this ability imbued into his weapon.
I have already pointed out that there is no limit in the DMG of how expensive items may become. But weapons ARE limited to +10 enhancement bonus. Thus in a campaign without the Epic 200,000 gp limit, I'd think twice before allowing Samurai to add non-Enhancement bonus abilities to their weapons.