Sanctum Spell - What's the purpose?

Then based on this logic having evasion in a certain area would qualufy you for a prc even after you left said area.

No. Youre wrong. "potentially having evasion" isnt the same as having evasion. "potentially having access to a spell level" isnt the same as having access to a spell level.

This argument suggests that yhere being an item that grants mobility anywhere in the world satisfies the mobility prereq. Its a load of self serving :):):):):):):):).
 

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There's a difference between 'there being an item that grants mobility anywhere in the world' and actually having said item. That difference is rather pronounced, I'd say. It also happens to be the difference between qualifying for a PrC that needs mobility, and not qualifying.

Also, there is no effect anywhere in the game, to the best of my knowledge, that grants Evasion in a certain area, so that point is irrelevant.

I'm interested in how these arguments are a load of self-serving male-cow-excrement? How is it self-serving? And how is it... the other thing? Just you not agreeing would not seem to be enough.
 

There's a difference between 'there being an item that grants mobility anywhere in the world' and actually having said item. That difference is rather pronounced, I'd say. It also happens to be the difference between qualifying for a PrC that needs mobility, and not qualifying.

Also, there is no effect anywhere in the game, to the best of my knowledge, that grants Evasion in a certain area, so that point is irrelevant.

I'm interested in how these arguments are a load of self-serving male-cow-excrement? How is it self-serving? And how is it... the other thing? Just you not agreeing would not seem to be enough.

But Empirate, you have to actually WEAR the ring to get the effect... right?

You can't simply have a ring of evasion in your pocket. You have to wear the ring, and therefore be subject to the effect of the ring, getting the evasion, to have evasion.

In other words, there IS a a place in the game that grants evasion. That little hole in that circle of magic metal that grants evasion. If you (and by you I mean your finger, or some other unpleasantness) isn't in that space you don't have evasion and therefore you do not qualify for the PrC.

Same with Sanctum Spell.

If you're not in your sanctum you've lost access to the qualifier. You don't have the PrC.
 

That is incorrect.

For one example of why that is, look at the Dragon Disciple prestige class. Its entry requirements include not having dragon as a type. Its capstone ability gives you the dragon type.

For an even better example, look at the Ur-priest prestige class. Its entry requirements include not having any divine spellcasting ability. At each level of the prestige class, you gain divine spellcasting ability.

The key here is that at the point where you 'petitioned,' for lack of a better descriptive word, to join the Prestige Class in question, you met the requirements, and upon joining those PrCs, and gaining rank in them, those specific requirements are no longer valid.

However, if you take a PrC that requires a specific ability and make it so that the player requesting to be in that PrC is only able to access that specific ability with specific conditions met, then, well, they'd only qualify for the PrC while those specific conditions are met.

In other words, you've got a Ring of Evasion, and you want to use it to qualify for a PrC that requires Evasion to get in? You'd better never take that ring off for the rest of your life. Same concept for the bonuses given by Sanctum.

At least, that's how I see it.
 



Ladies and gents,

I'm seeing the language filter engaged. I see snarky tones developing.

Please, don't go any further in that direction. Even if you don't agree with someone else, we expect you to show respect for each other on EN World.
 

Since the logic being used is that you only need to potentially have teh spell level or whatever prerequisite to be abel to enter the prestige class, consider this...

The hospitaller class from Complete Divine has as its requirements:

To qualify to become a hospitaller, a character must fulfil all the following criteria.

Alignment: Any non-chaotic.
Base Attack Bonus: +5.
Skills: Handle Animal 5 ranks, Ride 5 ranks.
Feats: Mounted Combat, Ride-By Attack.
Spells: Able to cast 1st-level divine spells.

This is, on the face of it, designed for a paladin. But...

A fighter who has received the benefits of the imbue with spell ability spell will also satisfy that last prerequisite. But if that isn't cheesy enough, consider this. People have been arguing that all you need is the potential to be able to cast spells (or potential for whatever prerequisite). Given this logic, all the fighter needs is a cleric friend who is able to cast that spell on him, regardless of whether or not he is currently receiving the benefit of imbue with spell ability.

Of course, that is disgustingly cheesy, and I would never allow it.
 

I am not sure where I fall in this debate, but I will say there is a BIG difference between:

- I have the ability to cast the spell, but only in certain locations.

vs.

- I could have the ability to cast the spell if someone else takes a specific action.

There is an argument that the first is ok; there is no argument that the second is ok, IMHO.
 

fwiw, my normal approach is the "24-hour rule". For continuous abilities, you must have had the ability continuously for 24 hours and continue to have it now; if you lose the ability, you have a 24-hour grace period to recover it. For expendable (Vancian magic, rage, smite, etc.) abilities, you must have had the ability to use it at some point within the last 24 hours.

By this rule, Sanctum Spell would let you qualify, but only if you return to your sanctuary every day.

Imbue with spell ability would also count, but given that loss of your caster (either death of enmity) would see you lose your entire prestige class of features, that is an awful big gamble to take on your character's power. And the cleric would have to gain quite a few levels before the effectively permanent loss of a 4th level spell slot won't be missed.
 

fwiw, my normal approach is the "24-hour rule". For continuous abilities, you must have had the ability continuously for 24 hours and continue to have it now; if you lose the ability, you have a 24-hour grace period to recover it. For expendable (Vancian magic, rage, smite, etc.) abilities, you must have had the ability to use it at some point within the last 24 hours.

By this rule, Sanctum Spell would let you qualify, but only if you return to your sanctuary every day.

Imbue with spell ability would also count, but given that loss of your caster (either death of enmity) would see you lose your entire prestige class of features, that is an awful big gamble to take on your character's power. And the cleric would have to gain quite a few levels before the effectively permanent loss of a 4th level spell slot won't be missed.

Well, you could make a dragonsblood pool your sanctum. Let's say, you need 3rd level spells to enter in a prestige class. But you are a sorcerer of lv 4. You make you sanctum, drink of the pool and can cast 3rd lv spells for a full year!

Well, if I was the DM, I would allow sanctum spell feat just for sorcerers. I really think sorcerers are weak, but he has a lot of flavor.

But what about the other questions? Can a cone of cold wand be made with sanctum spell?
 
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