Sanctum Spell - why so great?

Hmm....

So if you make a Sanctum Spell of Acid Splash, it's a -1 level spell outside your sanctum.

A wand's market price is spell level * caster level *750 (with a 0th level spell counting as as a 0.5 level spell for the calculation).

So what happens if you try to Craft a Wand of Sanctum Spell Acid Splash outside your sanctum?
 

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Jack Simth said:
So what happens if you try to Craft a Wand of Sanctum Spell Acid Splash outside your sanctum?

Simple. You spend negative gold. Or put another way, gold is created in the process. This is actually an often overlooked power-gamer trick.


















Yeesh. I'm just kidding. Don't take everything I say seriously.
 

airwalkrr said:
Simple. You spend negative gold. Or put another way, gold is created in the process. This is actually an often overlooked power-gamer trick.
Sheesh dude, now you told them the secret of the Philosophers Stone!

Here we kept it hidden for several thousand years, only to see it revealed on a public forum in the Rules section!!!
 

airwalkrr said:
Simple. You spend negative gold. Or put another way, gold is created in the process. This is actually an often overlooked power-gamer trick.

Yeesh. I'm just kidding. Don't take everything I say seriously.
The world wasn't ready yet :(.
 

Felix said:
?

Explain, please.

It is a combination of using Illumian's from Races of Destiny + the power sigil that sort of "mimics" Divine Metamagic + Sanctum Spell feat + Earth Spell feat (I think this is optional) + Heighten Spell feat + Extra Spell feat

I forget the exact way to do it, but these are the feats involved. The premise is that you are capable of casting 10th level spells, and Extra Spell feat allows you to pick a spell of up to 1 level less than the one you can cast (in this case, 9th level) and you select Miracle (or any 9th level spell for that matter).

I'll have to see if I can dig up the exact instructions.
 

RigaMortus2 said:
It is a combination of using Illumian's from Races of Destiny + the power sigil that sort of "mimics" Divine Metamagic + Sanctum Spell feat + Earth Spell feat (I think this is optional) + Heighten Spell feat + Extra Spell feat

I forget the exact way to do it, but these are the feats involved. The premise is that you are capable of casting 10th level spells, and Extra Spell feat allows you to pick a spell of up to 1 level less than the one you can cast (in this case, 9th level) and you select Miracle (or any 9th level spell for that matter).

I'll have to see if I can dig up the exact instructions.
It's going to take a few minutes for my eyes to roll into place, so far back did they go after reading this.

Did someone try to use this, or was it just a let's-see-if-we-can-break-the-game exercise? I hope it was simply a thought experiment...
 

airwalkrr said:
Simple. You spend negative gold. Or put another way, gold is created in the process. This is actually an often overlooked power-gamer trick.

Yeesh. I'm just kidding. Don't take everything I say seriously.
Don't forget the XP.

Hmm... can you spend so much XP that you level up that way?
 

Felix said:
It's going to take a few minutes for my eyes to roll into place, so far back did they go after reading this.

Did someone try to use this, or was it just a let's-see-if-we-can-break-the-game exercise? I hope it was simply a thought experiment...

Found the build...

Illumian (Naenhoon) Cleric 6
Feats: Heighten Spell (1), Sanctum Spell (3), Extra Slot (6)

Thats it.

So whats the trick?

That 6th level feat is Extra Spell for a 9th level spell slot

How?

Here goes:

The Illumian Runeword Naenhoon from Races of Destiny gives the character a limited version of divine metamagic, whereby they may spend turning attempts to apply metamagic. Specifically with heighten spell the illumian may spend one turning attempt per level to be heightened, but cannot increase past 9th level.

Sanctum Spell allows us to cast a spell without adjusting its slot level. If this spell is cast in a designated sanctum it functions at one level higher than normal, if cast beyond that, it functions one level lower.

So when we get to taking that level 6 feat, we select extra slot, which tells us that we may choose any spell level up to one less than the highest level spell we can cast.

What is the hightest level spell we can cast. Well if we cast in our sanctum, and use our runeword, we can actually cast a 10th level spell. Now, its actually a 3rd level spell, but it counts as a 10th level spell (save DC is 20+casting mod and everything). By the wording of extra slot, we can select an extra 9th level spell slot, taking us to a grand total of 1 in that regard.

Now if we have 19 wisdom, we can prepare spells like miracle, gate, implosion, mass heal, energy drain. You know, the fun stuff.
 

Wow, nice work RigaMortus2. I think you might be able to do it faster than 6th level, though. It'll take a flaw, but tjeck this out:

Illumian (Naenhoon) Cleric 2/Human Paragon 2

Feats: Heighten Spell (1), Human Heritage (flaw), Sanctum Spell (3), Extra Slot (Human Paragon 2)

I'm AFB, so I'm not sure if Extra Slot requires 3 or 4 caster levels. If it's 4, than you're casting Miracle at 5th level. Either way, it's a level sooner.

Just my 2 cp
 


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