• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Sandbox Toys

Counters. Screw having the exact right mini for every random monster roll. Unless your mini collection is extensive, you're just not going to have it. And even if you did, it's a bother trying to dig out the exact minis.

I use portable workman's trays designed to hold nuts & bolts etc, they have lots of little compartments each ideal for holding a bunch of orcs, or goblins, or elves, or xvarts. :lol:
 

log in or register to remove this ad

Anything that you can't improv easily, but not things that you can. Seriously.

Say that you make up names easily, but have trouble with motivations. Then you need something like, "Town Mayor -- wants to stay out of trouble, not have confrontations." Or even more details.

Yet, if it is the other way around, you might prefer, "Felipe de Diggerson, Town Mayor".

If you have trouble with both, you might combine the above listings. If you have trouble with neither, you might prefer, "Town Mayor" followed by a statblock.

Not having things you really need will slow you down and/or lead to laughable improv. Having a whole bunch of things you don't need will get in your way. This is one reason why there haven't been as many great sandbox products as you might think. Everyone has slightly different needs. It is tougher than it seems to organize such a product to keep from overwhelming people with a lot of stuff they don't need while they are looking for the parts they do need.
 

Anything that you can't improv easily, but not things that you can. Seriously.

Say that you make up names easily, but have trouble with motivations. Then you need something like, "Town Mayor -- wants to stay out of trouble, not have confrontations." Or even more details.

Yet, if it is the other way around, you might prefer, "Felipe de Diggerson, Town Mayor".

If you have trouble with both, you might combine the above listings. If you have trouble with neither, you might prefer, "Town Mayor" followed by a statblock.

Not having things you really need will slow you down and/or lead to laughable improv. Having a whole bunch of things you don't need will get in your way. This is one reason why there haven't been as many great sandbox products as you might think. Everyone has slightly different needs. It is tougher than it seems to organize such a product to keep from overwhelming people with a lot of stuff they don't need while they are looking for the parts they do need.

Well said - "must spread XP etc" :)
 

Fleshed-out NPCs. Dungeon inhabitants should have relationships, goals and occupations, just like other beings. Alignment is one potential source of factions, but there should be other issues as well.

When you've got a lot of players, their undertakings tend to "take on a life of their own". With only a few, stirring up things with NPCs is even more important.

The great thing about well conceived NPCs is that their responses to events pretty well suggest themselves.
 



Into the Woods

Remove ads

Top