Sandy Petersen's Cthulhu Mythos Returns to 5E D&D

After H.P. Lovecraft – of course – the person most associated with the Cthulhu Mythos is Sandy Petersen. When the rest of the still-new role-playing game industry was making variants of Dungeons & Dragons and related types of epic fantasy, Petersen created Call of Cthulhu, his first game inspired by Lovecraft's work, for Chaosium.

After H.P. Lovecraft – of course – the person most associated with the Cthulhu Mythos is Sandy Petersen. When the rest of the still-new role-playing game industry was making variants of Dungeons & Dragons and related types of epic fantasy, Petersen created Call of Cthulhu, his first game inspired by Lovecraft's work, for Chaosium.


Whereas other RPGs focused on combat and assumed, to varying degrees, that the players would triumph, Call of Cthulhu was investigative and skill based. More importantly, it conveyed a genuine sense of terror as the characters gradually realized they were facing horrors that they not only couldn't beat, but couldn't comprehend. It's not an overstatement to say it changed the game industry.

If that was all Petersen did, it would justify his induction to the Academy of Adventure Gaming Arts & Design's Gaming Hall of Fame, but his work on RuneQuest and West End Game's Ghostbusters RPG cemented his reputation. Then he segued to the electronic game industry where he worked on Civilization, DOOM, Quake, Age of Empires, Halo Wars and many others.

More recently, Petersen returned to tabletop games with a successful Kickstarter for the boardgame Cthulhu Wars, which he then followed with Castle Dicenstein, Orcs Must Die!, Theomachy, Evil High Priest, and The Gods War. In addition to running Sandy Petersen Games, Petersen rejoined Chaosium as vice-president of the board of directors and chief creative consultant. After such an illustrious career in video games, why return to tabletop?

“I played and enjoyed tabletop games the entire time I designed video games,” said Petersen. “The best part about doing tabletop games is that I can design a game with a much smaller team. Instead of 40 people who must be satisfied, there are only four to five. And I can design my own games now, too. In the digital gaming world, games are big business. So much so that mere creative types don't usually get much of a say. In my 25 years designing digital games, I got to pick the topic of precisely one game that I was assigned to. Now I get to pick ALL my designs.

But Petersen began with tabletop RPGs so after all of these successful boardgames, it seemed inevitable that he'd do something for RPGs – and involve Cthulhu. Earlier this year, Petersen released Sandy Petersen's Cthulhu Mythos for Pathfinder and now has an active Kickstarter for Sandy Petersen's Cthulhu Mythos for 5E.

Petersen's current Kickstarter funded in just 27 minutes, and is far more than just a rule adaptation from Pathfinder to Dungeons & Dragons.

“A lot of new material has been added for D&D, so it's not just a 'port' to a different system,” Petersen said. “There are over 100 new monsters, new character options, 70 new spells, new encounters etc., etc. But everything that was in the Pathfinder version is also included.”

The Pathfinder version had a striking set of miniatures and the 5th Edition D&D version does as well. “Unlike the Pathfinder funding campaign,” said Petersen, “you will be able to pick and choose individual figures. The figures overlap with the previous campaign, but some new ones are available, too.”

Bringing Lovecraftian horror to heroic fantasy like D&D and Pathfinder is about far more than just switching monsters. “In Call of Cthulhu, combat is basically a sideline,” said Petersen. “It's often something that happens because you've failed in your main goals. But, of course, heroic fantasy games revolve around combat, so the Cthulhu Mythos [books] had to reflect this. There's several entire sections in the book that explain how to pull this off. The quick answer is that the monsters need to be horrifying even while you're fighting them.”


Cthulhu is extremely popular – so much so that it's practically a given that anything nominated for an ENnie involving Cthulhu will win. To Petersen, that's perfectly understandable.

“Lovecraft invented an entirely new type of horror,” said Petersen. “In the old style of horror, the sequence is as follows: first the characters are in the normal, sane world. Then, Something Bad shows up, possibly supernatural. The characters face off against the Bad and thwart it or are destroyed by it. Then, in the last part of the story, you return either clearly or implicitly to the normal sane world. Everything is as it was before.”

“Lovecraft's stories are subtly different,” he continued. “First, as in normal horror, you start in the normal, sane world. Then Something Bad shows up – but the Something Bad turns out to be the actual truth of the world. After the Bad confronts the characters, they learn that there IS no normal, sane world – that that was illusory. At the story’s end, you can’t return to 'normal' – you know too much and realize that there IS no 'normal.' Forever you are blighted by your knowledge that humanity was created by the Old Ones as a joke, or that Cthulhu waits and will emerge at any moment, or that beneath the earth lurk horrors beyond imagination, or that you, yourself, are not truly human, but are of Deep One stock, or whatever. It’s revolutionary.”

While the concept of such unfathomable evil might deter some people, it's been a constant inspiration for Petersen and his career.

“[It] probably goes back to when I was a scruffy 12-year-old kid reading weird books that no one else knew about or liked,” Petersen said. “I felt I had a secret knowledge that I wanted to share, but it wasn't clear how to do it. I knew other folks would love Lovecraft, if I could only get the word out. I guess I'm a Lovecraft evangelist.”

Call of Cthulhu was the first role-playing to incorporate sanity as a game mechanic. Other RPGs have since included mental health with varying degrees of success (or insensitivity). Cthulhu Mythos for Pathfinder (and the forthcoming Cthulhu Mythos for 5E) includes a clear disclaimer distinguishing game insanity with real-life mental illness.

Petersen felt it was important to maintain a clear separation between clinical psychoses and adventures. “Also, because I use literary and cinematic sources of madness, not real-world ones,” he said. “In the 'It's Alive!' scene of James Whale’s Frankenstein, Dr. Frankenstein cackles madly when he realizes his experiment is a success. He has clearly gone mad. Is his portrayal accurate according to modern psychological ideas? I have no idea, nor do I care. If my character in an RPG goes mad, I want him to go mad like Colin Clive’s Dr. Frankenstein!”

In Cthulhu Mythos, Petersen explains that Lovecraft's monsters have personalities. His favorite is understandable.

“Great Cthulhu! The unstoppable force – Earth's poison pill. The whole basis of Cthulhu, the reason that he is scary, is that he is the thing that can’t be beaten. The heat death of the universe,” said Petersen. “To get an idea of what he was like, in the 1950's to 1970's, a lot of people were convinced the world was going to end in a nuclear holocaust. Cthulhu is the equivalent to that, but is far more inevitable than a nuclear war.”

Sandy Petersen's Cthulhu Mythos for 5E is live on Kickstarter now.

This article was contributed by Beth Rimmels (brimmels) as part of EN World's Columnist (ENWC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Beth Rimmels

Beth Rimmels

BGQ Tony

First Post
A couple a notes to keep in mind when backing this:
1.) Sandy has 5 other KS projects that haven't been delivered (yet). One is over a year late (Glorantha - The Gods War), one is already four months late (Cthulhu Wars Onslaught 3), one a month late (Evil High Priest), the others (Planet Apocalypse, STARTROPOLIS) aren't due yet, but I don't expect them to be on time either. Even CMoN doesn't have this much of a backlog.
2.) The Pathfinder version of this book was horrendously late and the art/layout was far below par. My CE version of the book went straight onto a pile, haven't opened it since, and I'm considering selling it. Now, the preview pdf of the 5E book does look a lot better.
3.) At the time of the first PF KS, this was virtually the only game in town, PF rules wise and minis wise. By the time the book came out, it was a late addition to a range of Cthulhu esk books voor PF. The minis are now getting competition from CMoN (Cthulhu: Death May Die) and other have greatly extended their ranges in resin/metal.

I was already quite careful with backing more Sandy projects due to all the delays and a serious amount of money in two (yet) undelivered KS projects, Planet Apocalypse tempted me (and I was too weak), but after the massive disappointment that is the PF Cthulhu Mythos CE book, I've stopped backing Sandy projects completely. I'll see how Glorantha - The Gods War and Planet Apocalypse play before I even consider changing my policy.

Keep in mind: Previously achieved successes are no guarantee for the future.

FWIW, Evil High Priest is on the boat and will begin fulfillment soon. Half (or so) of Onslaught 3 is also on the boat. Gods War is super late but is scheduled to begin fulfillment next month (i think). Planet Apocalypse is on track to delver either on time or early and Startropolis is actually way ahead of schedule. Not that it's relevant, but CMON's backlog is about 5 games right now. ¯\_(ツ)_/¯

Also, the DnD book is finished and ready to go to the printer (once proofing is done). It will have nowhere near the delay that the pathfinder book did.
 

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Aaron L

Hero
Yeah, same here - but then, on a gaming board, I suspect you'll find this answer quite disproportionately. :) One of my high school English term papers in fact was about Lovecraft, using as my primary sources both S.T. Joshi's Lovecraft biography and some tidbits of information from the Call of Cthulhu RPG written by Sandy.

My wife can say the same, because she was introduced to Lovecraft through me. I'd be curious how many gamers and non-gamers prior to 1990 were introduced to Lovecraft via the literature.

I actually first read and fell in love with Lovecraft (HA!) before I started gaming, but had no idea who Lovecraft was until I discovered him through the Call of Cthulhu RPG.

My family has always been huge readers, and we've have always had thousands of books in our house, picking up new ones when we found something interesting at yardsales and the like. When I was around 10 or so my grandmother picked up a copy of The Dunwich Horror and Other Tales paperback at a yardsale because it looked weird, the edition with the weird black and white picture of Wilbur Whately on the cover, and I got hooked on the book but lost it not long after and could never find it again nor remember who the writer was. Not long after that I discovered an old hardback Alfred Hitchcock collection of horror stories that had In The Walls of Eryx in it, and I likewise fell in love with that story without ever realizing it was the same writer.

It wasn't until I was 15 back in '92 that I was finally able to find a group of friends to play D&D with (after a few abortive attempts with oddball groups who wouldn't accept me) and from there was also introduced to CoC. And when I started reading the CoC rulebook I finally put 2 and 2 together and got 13 and I realized that all these different weird stories I had been discovering and loving for years had all been written by the same incredible writer, and I was finally able to put a name to him and go out and gather all those stories I thought I would never be able to find again.
 

I have backed quite a few of their kickstarters and they make good games with good quality components but they are absolutely terrible at fulfillment.

I skipped staropolis as I am waiting until the start actually delivering games before they get more of my money. This one looks much lower risk with the PDF delivered right after the campaign.

I fully expect the PDF to not be “print ready” with customers reading and suggesting changes and fixes. The actual print books are due almost a year into the future. I don’t mind a chance to make a pass at the book and catch little errors (monster book that long has to have a few), but almost a year to print books is a long time to wait.

Because I want the monsters and the art, I am backing this, but I caution, as others have here, that Petersen games has an absolutely terrible track record for delivering on time.
 

E

Elderbrain

Guest
Does anybody have a link (or just a summary, as much as you are willing to spend time typing) to the table of contents for the Pathfinder book? Since the 5e book is supposed to contain all the material that was in that book, knowing what was in there would be useful to me...
 

dave2008

Legend
A couple a notes to keep in mind when backing this:
1.) Sandy has 5 other KS projects that haven't been delivered (yet). One is over a year late (Glorantha - The Gods War), one is already four months late (Cthulhu Wars Onslaught 3), one a month late (Evil High Priest), the others (Planet Apocalypse, STARTROPOLIS) aren't due yet, but I don't expect them to be on time either. Even CMoN doesn't have this much of a backlog.
2.) The Pathfinder version of this book was horrendously late and the art/layout was far below par. My CE version of the book went straight onto a pile, haven't opened it since, and I'm considering selling it. Now, the preview pdf of the 5E book does look a lot better.

Just wanted to update you that I backed the project and I got my PDF today (11/7/2018). I haven't had a chance to go through it yet, but it sure looks great.
 



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