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D&D 5E Sandy Peterson's Cthulhu Mythos for 5E ??


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VorpalBunny

Explorer
According to the Kickstarter FAQ there's no plans...

We've talked about the possibility of doing a 5e book in the future, but have no plans for such. The success of this Kickstarter will determine other Role-Playing Game products in the future from Petersen Games.
 


jerryrice4949

Adventurer
On 4/14/17 I emailed Sandy he replied-

Sandy Petersen says:
No update yet, it is in the back of our mind.

So I wouldn't give up hope but there probably would not be any news until after the PF book ships. I would think it made too much money not to try at some point.
 

I like 5e very much but I don't think D&D it is suitable for EVERYTHING.

Call of Cthulhu / Cthulhu Mythos are their own thing so why try to make it fit into 5e? Is it a business strategy to get a share of the 5e success?

I would feel much more excited if WotC would revamp Masque of the Red Death!!!
 

CapnZapp

Legend
Well, there's a d20 Call of Cthulhu, so...

In some respects, it's interesting. It's using the 3rd Edition Dungeons & Dragons rules, so it provides plenty of insight into how to go about a Cthuluoid game with D&D rules.

In my mind, the biggest flaw was something they really couldn't work around: levels. D&D has levels. This means you can't create the game's best Anthropology professor without him or her also inexplicably be really really good at combat (if not actual offense, then at least defense - with that many hit points, you're bullet-proof)

To explain this in 5e terms, you can't have a +6 proficiency bonus without also having twenty Hit Dice. And the skill level difference between a 1st level character and a 20th level one was MUCH larger in 3rd edition.

Having Lovecraftian spells was kind of nifty though. Even if the game, being D&D, completely missed the point and made them much more into useful tools for heroes rather than the implements of self-insanity they're meant to be... 😊

Sent from my C6603 using EN World mobile app
 

Azzy

KMF DM
I like 5e very much but I don't think D&D it is suitable for EVERYTHING.

Call of Cthulhu / Cthulhu Mythos are their own thing so why try to make it fit into 5e? Is it a business strategy to get a share of the 5e success?

I would feel much more excited if WotC would revamp Masque of the Red Death!!!

Well, the Mythos & D&D have mixed since the 1e Deities & Demigods.
 

dave2008

Legend
Well, there's a d20 Call of Cthulhu, so...

In some respects, it's interesting. It's using the 3rd Edition Dungeons & Dragons rules, so it provides plenty of insight into how to go about a Cthuluoid game with D&D rules.

In my mind, the biggest flaw was something they really couldn't work around: levels. D&D has levels. This means you can't create the game's best Anthropology professor without him or her also inexplicably be really really good at combat (if not actual offense, then at least defense - with that many hit points, you're bullet-proof)

To explain this in 5e terms, you can't have a +6 proficiency bonus without also having twenty Hit Dice. And the skill level difference between a 1st level character and a 20th level one was MUCH larger in 3rd edition.

Having Lovecraftian spells was kind of nifty though. Even if the game, being D&D, completely missed the point and made them much more into useful tools for heroes rather than the implements of self-insanity they're meant to be... ��

Sent from my C6603 using EN World mobile app

Interesting, what if you simply removed HP accumulation from leveling? You would still gain more proficiency and HD, but you never gain any more hit points after say 3rd level. Would that help make it a CoC feel? You could mess with the rest, recovery, dying, and insanity rules to get you the rest of the way there?

It would not be D&D, but it would be something similar to CoC I would think.

EDIT: I realized I forgot the "not" in the sentence above
 
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CapnZapp

Legend
Interesting, what if you simply removed HP accumulation from leveling? You would still gain more proficiency and HD, but you never gain any more hit points after say 3rd level. Would that help make it a CoC feel? You could mess with the rest, recovery, dying, and insanity rules to get you the rest of the way there?

It would be D&D, but it would be something similar to CoC I would think.

What the game needed, imo, was separate tracks for combat and academic prowess.

Since it devolved into my hate object, generic classes*, I never bothered.
*) If I'm going to play this game, I am going to have classes and niche protection gadnabbit!
 

I like 5e very much but I don't think D&D it is suitable for EVERYTHING.

Call of Cthulhu / Cthulhu Mythos are their own thing so why try to make it fit into 5e? Is it a business strategy to get a share of the 5e success?

I would feel much more excited if WotC would revamp Masque of the Red Death!!!
I'm mostly interested in it for the lore of the Cthulhu Mythos as can be explained through the PF/D&D paradigm.

Also, I'm currently reading a collection of Lovecraft's writings, so being able to look up the PF/D&D stats for any Mythos beings that are mentioned would be fun.

I'll be getting the Pathfinder version, if they make it available in PDF. No question about that as I really want to read it. And, I can work from that to do homebrewed conversions to 5E, if necessary. But, I would like to see it in a 5E format, too, with the conversion work already done.

I think some of D&D's history has the Cthulhu Mythos baked into the background assumptions of most game worlds. While the characters in a D&D or PF world are more powerful than regular earthlings, to me that isn't a problem. I think D&D/PF characters in general become too powerful once they level up so far, regardless of whether or not Petersen's Cthulhu was translated into 5E.

So, I am hoping that they do release a 5E version, but I'll be happy with the PF version, if they do not.
 


schnee

First Post
Well, the Mythos & D&D have mixed since the 1e Deities & Demigods.

Well, less 'mixed' than 'snarked when nobody was looking'. :heh:

That said, even with some of the Lovecraftian monsters in the game now (Aboleth, Gibbering Mouther), the feel of Cthulhu Mythos stuff would be better served by the horrors appearing in a 1900's world, facing incredibly fragile characters.

A level-based, combat-heavy mechanic doesn't really do it justice.
 

Quartz

Adventurer
I disagree. Monster-stomping fun is fine as part of the Mythos. It just means that you let them stomp the cultists and then hit them with The Monster. Which stomps the PCs unless they're prepared.
 

Bleh, my favourite part of Call of Cthulhu is how, in D&D terms, everyone is kind of 1st level and never goes beyond that. I ran a game of it yesterday for the first time, and I felt such sweet, sweet joy when one of the Investigators died instantly after being impaled by a dagger. Similarly, the major antagonist of the game was killed by a well-stabbed chopstick and a dagger.
After years of describing how multiple "hits" from D&D monsters slowly "chip away" at the large health pools of adventurers, it was the most refreshing thing to play a game that allowed for such sudden and dramatic outcomes to combat.

In CoC I don't have to worry about balancing every encounter to be winnable. I don't have to ask for Initiative rolls, I don't have to look up how much loot the players should be getting, I don't have to build monster ecologies, I don't have to draw dungeons replete with farcical traps, I don't have to read through five pages of pseudo-fantasy backstory full of cliches about orcs...

D&D is one thing. CoC is another. Like a person who wants to be sane and a tome of eldritch lore, the two should not mix.
 

schnee

First Post
I disagree. Monster-stomping fun is fine as part of the Mythos. It just means that you let them stomp the cultists and then hit them with The Monster. Which stomps the PCs unless they're prepared.

Name a Lovecraft story that had the protagonists 'stomping' anyone again? I'm a bit fuzzy on that. :heh:

Not saying it's not fun - it is - but high level Wizards throwing Fireballs or Clerics casting Resurrection had no place in his stories. It was body horror, fear of the unknown, insignificance in the universe.
 

Quartz

Adventurer
Name a Lovecraft story that had the protagonists 'stomping' anyone again? I'm a bit fuzzy on that. :heh:

I think you missed that it's the monster that stomps the PCs. But the cultists get stomped plenty. For instance in the story with Inspector Leblanc (Lestrade?) where you have the gunship taking on the monsters.
 

E

Elderbrain

Guest
I implore the Great Old Ones to release a 5e compatible COC - or at least a book with the monsters in it (I was delighted to find Shoggoths and a few other Lovecraft critters in Kolbold Press's Tome of Beasts.) Hail Nyarlathotep!
 

ScaleyBob

Explorer
It's a Kickstarter I'd be falling over myself to pledge to. A 5E version of Peterson's Guide to the Mythos would be amazing!

Getting the Cthulhu Wars miniatures as additional add ons would be the icing on the cake.I was sorely tempted to pledge to the Pathfinder one despite my general disdain of the system. Bright heroism can fit in a Mythos story - it just means there's that much more to lose when the revelations of soul destroying pointlessness start to be realised.

I suspect we won't see it for a while though. Sandy Peterson is currently busy with getting the PF version done, getting the Hero Wars board game out, AND working on the new version of Runequest. (yay!) Everyone at Chaosium seems very busy at the moment.
 

darjr

I crit!
Count me in. A 5e mythos with characters of low power would be a no brainer buy for me.

And I thought the D20 version was very low power for the characters? Didn't their advancement deviate drastically from D&D?
 

Monte Cook's d20 version of CoC had the characters using NPC classes rather than PC classes. And, though I'm not looking at it, I wouldn't be surprised if stats were rolled using 3d6 or were bought with a lower point buy than standard 3.0/3.5 D&D.

— EDIT: Just checked... The d20 version used 4d6dL for scores and gave you a choice between an offensive class or a defensive class. The type of class impacted BAB and saves, but not much else.

I think I'm going to get the PDF of the Pathfinder version, if and when it becomes available. And, I may look into getting the Strange Aeons Adventure Path around that time and start planning a Pathfinder Mythos campaign.
 
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