(Psi)SeveredHead
Adventurer
Sa'Relka was a character in the 2e Dark Sun book, Thri-Kreen of Athas. She was a 5th-level earth cleric, multiclassed as a 5th-level fighter.
The end of the book contained an adventure, and suggested either using her (and two other thri-kreen characters) as pre-generated PCs, or using them as NPCs. (The authors assumed the PCs would all be thri-kreen, which would have been kind of odd given the race/class restrictions.)
Anyway, I statted her up, using some rules for the Animist Shaman and the Elemental Priest theme. Unfortunately, she doesn't fit onto a 4 x 6 inch card. I also wonder if she has too many abilities for a heroic tier monster. This is in part because I wanted to make her "true" to being a thri-kreen.
She's 6th-level because:
1) When converting a 2e multiclassed character, you take the highest level (in this case 5th) and add 1/3rd of each additional class' levels, rounding down (so +1, adding up to 6).
2) The typical thri-kreen IMC is a 6th-level skirmisher, and I wanted her to be as powerful.
Sa'Relka, thri-kreen earth shaman
Level 6 controller (leader), 250 XP
HP 69 (bloodied 34)
AC 20; Fort 18, Ref 17, Will 19
Initiative +5
Perception +7, low-light vision
Immune sleep
Speed 7
Traits
Deft Dodger: Sa'Relka gains a +2 bonus to AC against ranged attacks.
Standard Actions
Gythka Attack: +10 vs AC. Hit: 1d8+4 damage. (basic attack)
Bite Attack: +10 vs AC. Hit: 1d6+2 damage.
Mantis Attack * At-Will.
Sa'Relka makes one gythka and one bite attack.
Haunting Spirits (fear, primal, psychic) * At-Will.
Attack: Ranged 5. +8 vs Will. Hit: 2d6+7 psychic damage, and the target grants combat advantage until the end of Sa'Relka's turn.
Spirit of Athas (primal, spirit) * Recharge 5.
Sa'Relka dismisses her elemental spirit and makes the following melee 1 attack from the spirit's square:
Attack: +8 vs Reflex. Hit: 2d6+10 damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of Sa'Relka's next turn.
Move Actions
Mantis Jump * Recharge 4.
Sa'Relka jumps 10 squares. This movement does not provoke opportunity attacks.
Minor Actions
Call Elemental Spirit (primal, spirit) * At-Will.
Sa'Relka conjures an elemental spirit in an unoccupied square within 20. The spirit lasts until Sa'Relka falls unconscious or is dismissed. The spirit occupies 1 square. Eneemies cannot move through the space, but allies can. When Sa'Relka takes a move action, it can also move an equal number of squares. Allies gain a +2 bonus to saving throws while adjacent to the elemental spirit.
Special: Sa'Relka can only have one elemental spirit at a time. Summoning a new spirit automatically dismisses the previous one.
Healing Spirit (healing, primal, spirit) * Encounter (x2)
Sa'Relka dismisses her elemental spirit. An ally adjacent to the spirit may spend a healing surge.
Triggered Actions
Spirit's Wrath (primal) * At-Will.
Trigger: An enemy leaves a square adjacent to the elemental spirit without shifting.
Attack: +8 vs Reflex.
Hit: 2d6+10 damage and the target grants combat advantage until the end of Sa'Relka's turn.
Venomous Bite (poison) * Encounter
Trigger: Sa'Relka hits an enemy with mantis attack.
Attack (free action): Melee 1 (triggering enemy); +8 vs Fortitude.
Hit: The target falls prone and is stunned (save ends both).
Skills: Nature +12.
Str 17 Dex 14 Wis 19
Con 13 Int 10 Cha 11
Alignment Good
Languages Thri-Kreen
Equipment Totem, leather harness with backpack, gythka.
The end of the book contained an adventure, and suggested either using her (and two other thri-kreen characters) as pre-generated PCs, or using them as NPCs. (The authors assumed the PCs would all be thri-kreen, which would have been kind of odd given the race/class restrictions.)
Anyway, I statted her up, using some rules for the Animist Shaman and the Elemental Priest theme. Unfortunately, she doesn't fit onto a 4 x 6 inch card. I also wonder if she has too many abilities for a heroic tier monster. This is in part because I wanted to make her "true" to being a thri-kreen.
She's 6th-level because:
1) When converting a 2e multiclassed character, you take the highest level (in this case 5th) and add 1/3rd of each additional class' levels, rounding down (so +1, adding up to 6).
2) The typical thri-kreen IMC is a 6th-level skirmisher, and I wanted her to be as powerful.
Sa'Relka, thri-kreen earth shaman
Level 6 controller (leader), 250 XP
HP 69 (bloodied 34)
AC 20; Fort 18, Ref 17, Will 19
Initiative +5
Perception +7, low-light vision
Immune sleep
Speed 7
Traits
Deft Dodger: Sa'Relka gains a +2 bonus to AC against ranged attacks.
Standard Actions
Gythka Attack: +10 vs AC. Hit: 1d8+4 damage. (basic attack)
Bite Attack: +10 vs AC. Hit: 1d6+2 damage.
Mantis Attack * At-Will.
Sa'Relka makes one gythka and one bite attack.
Haunting Spirits (fear, primal, psychic) * At-Will.
Attack: Ranged 5. +8 vs Will. Hit: 2d6+7 psychic damage, and the target grants combat advantage until the end of Sa'Relka's turn.
Spirit of Athas (primal, spirit) * Recharge 5.
Sa'Relka dismisses her elemental spirit and makes the following melee 1 attack from the spirit's square:
Attack: +8 vs Reflex. Hit: 2d6+10 damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of Sa'Relka's next turn.
Move Actions
Mantis Jump * Recharge 4.
Sa'Relka jumps 10 squares. This movement does not provoke opportunity attacks.
Minor Actions
Call Elemental Spirit (primal, spirit) * At-Will.
Sa'Relka conjures an elemental spirit in an unoccupied square within 20. The spirit lasts until Sa'Relka falls unconscious or is dismissed. The spirit occupies 1 square. Eneemies cannot move through the space, but allies can. When Sa'Relka takes a move action, it can also move an equal number of squares. Allies gain a +2 bonus to saving throws while adjacent to the elemental spirit.
Special: Sa'Relka can only have one elemental spirit at a time. Summoning a new spirit automatically dismisses the previous one.
Healing Spirit (healing, primal, spirit) * Encounter (x2)
Sa'Relka dismisses her elemental spirit. An ally adjacent to the spirit may spend a healing surge.
Triggered Actions
Spirit's Wrath (primal) * At-Will.
Trigger: An enemy leaves a square adjacent to the elemental spirit without shifting.
Attack: +8 vs Reflex.
Hit: 2d6+10 damage and the target grants combat advantage until the end of Sa'Relka's turn.
Venomous Bite (poison) * Encounter
Trigger: Sa'Relka hits an enemy with mantis attack.
Attack (free action): Melee 1 (triggering enemy); +8 vs Fortitude.
Hit: The target falls prone and is stunned (save ends both).
Skills: Nature +12.
Str 17 Dex 14 Wis 19
Con 13 Int 10 Cha 11
Alignment Good
Languages Thri-Kreen
Equipment Totem, leather harness with backpack, gythka.