Steve Conan Trustrum
Explorer
Something that's puzzling me is this: if GOO was trying so hard to stay away from "DnD in Tights", why put out a d20 version in the first place? Would not the point be to try and get a part of the d20 fan base by emulating and expanding upon a system that a lot of gamers clearly like? By taking the "d20 but not d20" approach, one that seems to be trying to stick as close to the original mechanics as possible while still being able to slap on a d20 logo, the impression communicated is one of playing people for suckers to get their cash. If the writers thought the original system was so great as to surpass the inherent mechanics of what most d20 gamers consider the key components of the d20 system, why then bother with putting out the new book at all?
Now, I'm not slamming d20 SAS or the original, as I've not yet played either, but I am asking a legitimate question. Why bother producing a d20 book that you've stated you put a great deal of effort into staying a way from the d20 mechanics and elements? Why not just spend the time and effort into producing more products for the Tri-Stat version (especially if it's as good as everyone here says)? Color me confused.
Now, I'm not slamming d20 SAS or the original, as I've not yet played either, but I am asking a legitimate question. Why bother producing a d20 book that you've stated you put a great deal of effort into staying a way from the d20 mechanics and elements? Why not just spend the time and effort into producing more products for the Tri-Stat version (especially if it's as good as everyone here says)? Color me confused.
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