Thanks
Thanks Blacksad. I can see how that can work. It is an interesting work around. As long as the product doesn't explain a new method or system for applying experience, and just has a new chart, it can basically still use the generic experience method in the PHB:
Take your experience, compare to the chart, and improve character accordingly.
It eliminates levels while not quite eliminating the process.
New games should just be careful when they start explaining a whole new system. (If they intend on remaining compliant)
My personal preference in my role-playing games is levels, no matter if it's scifi, fantasy, supers, or any setting. Yes I know it's unrealistic, but it just feels more rewarding IMHO.
Thanks Blacksad. I can see how that can work. It is an interesting work around. As long as the product doesn't explain a new method or system for applying experience, and just has a new chart, it can basically still use the generic experience method in the PHB:
Take your experience, compare to the chart, and improve character accordingly.
It eliminates levels while not quite eliminating the process.

New games should just be careful when they start explaining a whole new system. (If they intend on remaining compliant)

My personal preference in my role-playing games is levels, no matter if it's scifi, fantasy, supers, or any setting. Yes I know it's unrealistic, but it just feels more rewarding IMHO.