Here are a couple of dragon classes I wrote up. They mostly (but probably not exactly) follow the rules in Savage Species(not rules so much as general guidelines in any event). Comments and suggestions always welcome.
Dragon, Black
Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Swim, Craft, Profession
Racial Traits: +2 Con, -2 Int, -2 Cha, 1 Bite (1d4), 2 Claws (1d3), Size T, Immune to Sleep and Paralysis, Spellcraft Bonus (+1 rank per hit die), Speed 60’ (Fly 100’/Average, Swim 60’)
Breath weapon length is based on the size of the dragon: Tiny (30' line), Small (40'), Medium (60'), Large (80')
1st: Water Breathing (self only, 1/day, at current level +1), Breath Acid (1d4, DC 11), Natural AC +3, 1 Feat
2nd: +2 Str, Natural AC +4, Acid Resistance 5, 1 Bite (1d6)
3rd: Breath Acid (2d4, DC 13), Natural AC +5, Size S, Blindsight 30'
4th: Water Breathing (2/day), Natural AC +6, 2 Claws (1d4)
5th: +2 Cha, +2 Con, Acid Resistance 10, Blindsight 40', 1 Feat
6th: +2 Str, Breath Acid (3d4, DC 13), Natural AC +7, 2 Wings (1d4)
7th: +2 Int, Natural AC +8, Darkness (1/day, Radius 20'), Blindsight 50'
8th: Water Breathing (3/day; use breath weapon normally underwater), Breath Acid (4d4, DC 14), Natural AC +9, 1 Bite (1d8), Blindsight 60'
9th: Natural AC +10, Acid Resistance 15, Darkness (2/day, Radius 20'), 2 Claws (1d6), Size M, Blindsight 70', Speed (Fly 150’/Poor)
10th: +2 Str, Breath Acid (5d4, DC 15), Spell Resistance (equal to level (not hit dice)), Blindsight 80', 1 Feat
11th: +2 Con, Natural AC +11, Acid Resistance 20, Darkness (2/day, Radius 30'), Blindsight 90'
12th: Water Breathing (continuous; move and attack normally underwater), Breath Acid (6d4, DC 17), Natural AC +11
13th: +2 Int, Natural AC +12, 1 Tail Slap (1d8), Blindsight 100'
14th: +2 Str, Breath Acid (7d4, DC 17), Natural AC +13, Darkness (3/day, Radius 30')
15th: +2 Con, Acid Immunity, 1 Bite (2d6), Blindsight 110', 1 Feat
16th: +2 Cha, Breath Acid (8d4, DC 18), Natural AC +14, Darkness (3/day, Radius 40'), Blindsight 120'
17th: +2 Wis, Natural AC +15, 2 Claws (1d8), Blindsight 130', Frightful Presence (DC 10 + 1/2 hit dice + Cha modifier)
18th: +2 Str, Breath Acid (9d4, DC 20), Natural AC +16, Spellcasting (as a 1st level sorcerer)
19th: Natural AC +17, Darkness (3/day, Radius 50'), 2 Wings (1d6), Blindsight 140'
20th: +2 Con, Breath Acid (10d4, DC 22), Damage Reduction 5/+1, Size L, Reach 10', Blindsight 150', 1 Feat
Level - Hit Dice - BAB -Fort/Ref/Will -Skill Points
1 - 1d12 - +1 - +2 - (6+Int modifier)x4
2 - 2d12 - +2 - +3 - 6+Int modifier
3 - 2d12 - +2 - +3 - ---
4 - 3d12 - +3 - +3 - 6+Int modifier
5 - 4d12 - +4 - +4 - 6+Int modifier
6 - 5d12 - +5 - +4 - 6+Int modifier
7 - 6d12 - +6 - +5 - 6+Int modifier
8 - 6d12 - +6 - +5 - ---
9 - 7d12 - +7 - +5 - 6+Int modifier
10 - 8d12 - +8 - +6 - 6+Int modifier
11 - 9d12 - +9 - +6 - 6+Int modifier
12 - 10d12 - +10 - +7 - 6+Int modifier
13 - 10d12 - +10 - +7 - ---
14 - 11d12 - +11 - +7 - 6+Int modifier
15 - 12d12 - +12 - +8 - 6+Int modifier
16 - 13d12 - +13 - +8 - 6+Int modifier
17 - 14d12 - +14 - +9 - 6+Int modifier
18 - 14d12 - +14 - +9 - ---
19 - 15d12 - +15 - +9 - 6+Int modifier
20 - 16d12 - +16 - +10 - 6+Int modifier
(sorry for the poor formating - I couldn't see a way to properly format a table)
Dragon, Silver
Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Craft, Profession, Jump
Racial Traits: +2 Str, +2 Int, +2 Wis, +2 Cha, Size Small, Speed 40’ (Fly 100’/Average), Immune to Sleep and Paralysis, 1 Bite (1d6), 2 Claws (1d4), 1 Free rank in Jump and Spellcraft per hit die (not level)
1st: Natural AC +3, Cold and Acid Resistance 5, 1 Feat, Breath Cold (1d8, DC 12)
2nd: Natural AC +4, +2 Wis, Polymorph Self (1/day, 1 hour/level), 1 Bite (1d8)
3rd: +2 Str, +2 Con, Cloudwalking (1 round/level), Breath Cold (2d8, DC 14), Blindsight 10’
4th: Natural AC +5, +2 Int, Cold and Acid Resistance 10, Breath Paralysis Gas (1d6+1 rounds, DC 14), Blindsight 20’, 2 Claws (1d6)
5th: Natural AC +6, +2 Cha, Size M, Speed (Fly 150’/Poor), 1 Feat, Blindsight 30’, 2 Wings (1d4)
6th: +2 Wis, Polymorph Self (lasts until the dragon takes another form), Breath Cold (3d8, DC 15)
7th: Natural AC +7, Cold and Acid Resistance 15, Breath Paralysis Gas (1d6+2 rounds, DC 15), Blindsight 40’
8th: Natural AC +8, +2 Con, Blindsight 50’
9th: +2 Int, Cloudwalking (1 turn/level), Breath Cold (4d8, DC 17), Blindsight 60’
10th: Natural AC +9, +2 Cha, Polymorph Self (2/day), 1 Feat, Breath Paralysis Gas (1d6+3 rounds, DC 17)
11th: Natural AC +10, Feather Fall 1/day, Blindsight 70’, 1 Bite (2d6)
12th: +2 Wis, Cold and Acid Resistance 20, Breath Cold (5d8, DC 17), Blindsight 80’
13th: Natural AC +11, Spellcasting (as a 1st level Sorcerer), Blindsight 90’
14th: Natural AC +12, Cloudwalking (at will), 2 Claws (1d8)
15th: +2 Str, Cold and Acid Immunity, 1 Feat, Breath Cold (6d8, DC 18), Blindsight 100’
16th: Natural AC +13, +2 Int, Breath Paralysis gas (1d6+3 rounds, DC 18), Blindsight 110’
17th: Natural AC +14, +2 Cha, Blindsight 120’, 2 Wings (1d6)
18th: +2 Con, Polymorph Self (3/day), Breath Cold (7d8, DC 19)
19th: Natural AC +15, Feather Fall 2/day, Breath Paralysis Gas (1d6+4 rounds, DC 19), 1 Tail Slap (1d8)
20th: Spellcasting (as a 3rd level Sorcerer), Size L, Reach 10’, 1 Feat, Breath Cold (8d8, DC 21), Breath Paralysis Gas (1d6+4 rounds, DC 21)
The silver dragon uses the same hd/etc. table as the black dragon (by chance, not design).
Dragons have a lot of different abilities...
craftyrat
Dragon, Black
Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Swim, Craft, Profession
Racial Traits: +2 Con, -2 Int, -2 Cha, 1 Bite (1d4), 2 Claws (1d3), Size T, Immune to Sleep and Paralysis, Spellcraft Bonus (+1 rank per hit die), Speed 60’ (Fly 100’/Average, Swim 60’)
Breath weapon length is based on the size of the dragon: Tiny (30' line), Small (40'), Medium (60'), Large (80')
1st: Water Breathing (self only, 1/day, at current level +1), Breath Acid (1d4, DC 11), Natural AC +3, 1 Feat
2nd: +2 Str, Natural AC +4, Acid Resistance 5, 1 Bite (1d6)
3rd: Breath Acid (2d4, DC 13), Natural AC +5, Size S, Blindsight 30'
4th: Water Breathing (2/day), Natural AC +6, 2 Claws (1d4)
5th: +2 Cha, +2 Con, Acid Resistance 10, Blindsight 40', 1 Feat
6th: +2 Str, Breath Acid (3d4, DC 13), Natural AC +7, 2 Wings (1d4)
7th: +2 Int, Natural AC +8, Darkness (1/day, Radius 20'), Blindsight 50'
8th: Water Breathing (3/day; use breath weapon normally underwater), Breath Acid (4d4, DC 14), Natural AC +9, 1 Bite (1d8), Blindsight 60'
9th: Natural AC +10, Acid Resistance 15, Darkness (2/day, Radius 20'), 2 Claws (1d6), Size M, Blindsight 70', Speed (Fly 150’/Poor)
10th: +2 Str, Breath Acid (5d4, DC 15), Spell Resistance (equal to level (not hit dice)), Blindsight 80', 1 Feat
11th: +2 Con, Natural AC +11, Acid Resistance 20, Darkness (2/day, Radius 30'), Blindsight 90'
12th: Water Breathing (continuous; move and attack normally underwater), Breath Acid (6d4, DC 17), Natural AC +11
13th: +2 Int, Natural AC +12, 1 Tail Slap (1d8), Blindsight 100'
14th: +2 Str, Breath Acid (7d4, DC 17), Natural AC +13, Darkness (3/day, Radius 30')
15th: +2 Con, Acid Immunity, 1 Bite (2d6), Blindsight 110', 1 Feat
16th: +2 Cha, Breath Acid (8d4, DC 18), Natural AC +14, Darkness (3/day, Radius 40'), Blindsight 120'
17th: +2 Wis, Natural AC +15, 2 Claws (1d8), Blindsight 130', Frightful Presence (DC 10 + 1/2 hit dice + Cha modifier)
18th: +2 Str, Breath Acid (9d4, DC 20), Natural AC +16, Spellcasting (as a 1st level sorcerer)
19th: Natural AC +17, Darkness (3/day, Radius 50'), 2 Wings (1d6), Blindsight 140'
20th: +2 Con, Breath Acid (10d4, DC 22), Damage Reduction 5/+1, Size L, Reach 10', Blindsight 150', 1 Feat
Level - Hit Dice - BAB -Fort/Ref/Will -Skill Points
1 - 1d12 - +1 - +2 - (6+Int modifier)x4
2 - 2d12 - +2 - +3 - 6+Int modifier
3 - 2d12 - +2 - +3 - ---
4 - 3d12 - +3 - +3 - 6+Int modifier
5 - 4d12 - +4 - +4 - 6+Int modifier
6 - 5d12 - +5 - +4 - 6+Int modifier
7 - 6d12 - +6 - +5 - 6+Int modifier
8 - 6d12 - +6 - +5 - ---
9 - 7d12 - +7 - +5 - 6+Int modifier
10 - 8d12 - +8 - +6 - 6+Int modifier
11 - 9d12 - +9 - +6 - 6+Int modifier
12 - 10d12 - +10 - +7 - 6+Int modifier
13 - 10d12 - +10 - +7 - ---
14 - 11d12 - +11 - +7 - 6+Int modifier
15 - 12d12 - +12 - +8 - 6+Int modifier
16 - 13d12 - +13 - +8 - 6+Int modifier
17 - 14d12 - +14 - +9 - 6+Int modifier
18 - 14d12 - +14 - +9 - ---
19 - 15d12 - +15 - +9 - 6+Int modifier
20 - 16d12 - +16 - +10 - 6+Int modifier
(sorry for the poor formating - I couldn't see a way to properly format a table)
Dragon, Silver
Class Skills: Listen, Spot, Search, Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (Any), Scry, Craft, Profession, Jump
Racial Traits: +2 Str, +2 Int, +2 Wis, +2 Cha, Size Small, Speed 40’ (Fly 100’/Average), Immune to Sleep and Paralysis, 1 Bite (1d6), 2 Claws (1d4), 1 Free rank in Jump and Spellcraft per hit die (not level)
1st: Natural AC +3, Cold and Acid Resistance 5, 1 Feat, Breath Cold (1d8, DC 12)
2nd: Natural AC +4, +2 Wis, Polymorph Self (1/day, 1 hour/level), 1 Bite (1d8)
3rd: +2 Str, +2 Con, Cloudwalking (1 round/level), Breath Cold (2d8, DC 14), Blindsight 10’
4th: Natural AC +5, +2 Int, Cold and Acid Resistance 10, Breath Paralysis Gas (1d6+1 rounds, DC 14), Blindsight 20’, 2 Claws (1d6)
5th: Natural AC +6, +2 Cha, Size M, Speed (Fly 150’/Poor), 1 Feat, Blindsight 30’, 2 Wings (1d4)
6th: +2 Wis, Polymorph Self (lasts until the dragon takes another form), Breath Cold (3d8, DC 15)
7th: Natural AC +7, Cold and Acid Resistance 15, Breath Paralysis Gas (1d6+2 rounds, DC 15), Blindsight 40’
8th: Natural AC +8, +2 Con, Blindsight 50’
9th: +2 Int, Cloudwalking (1 turn/level), Breath Cold (4d8, DC 17), Blindsight 60’
10th: Natural AC +9, +2 Cha, Polymorph Self (2/day), 1 Feat, Breath Paralysis Gas (1d6+3 rounds, DC 17)
11th: Natural AC +10, Feather Fall 1/day, Blindsight 70’, 1 Bite (2d6)
12th: +2 Wis, Cold and Acid Resistance 20, Breath Cold (5d8, DC 17), Blindsight 80’
13th: Natural AC +11, Spellcasting (as a 1st level Sorcerer), Blindsight 90’
14th: Natural AC +12, Cloudwalking (at will), 2 Claws (1d8)
15th: +2 Str, Cold and Acid Immunity, 1 Feat, Breath Cold (6d8, DC 18), Blindsight 100’
16th: Natural AC +13, +2 Int, Breath Paralysis gas (1d6+3 rounds, DC 18), Blindsight 110’
17th: Natural AC +14, +2 Cha, Blindsight 120’, 2 Wings (1d6)
18th: +2 Con, Polymorph Self (3/day), Breath Cold (7d8, DC 19)
19th: Natural AC +15, Feather Fall 2/day, Breath Paralysis Gas (1d6+4 rounds, DC 19), 1 Tail Slap (1d8)
20th: Spellcasting (as a 3rd level Sorcerer), Size L, Reach 10’, 1 Feat, Breath Cold (8d8, DC 21), Breath Paralysis Gas (1d6+4 rounds, DC 21)
The silver dragon uses the same hd/etc. table as the black dragon (by chance, not design).
Dragons have a lot of different abilities...
craftyrat