UniversalMonster
Explorer
That is an awesome idea, Sejs- a gargoyle with a longspear just sounds cool. I'd like to draw it.
Alas, I just went and revised it to drop the weapon proficiencies for Flyby Attack and Weapon Finesse (Claws). I figure he makes fighter or barbarian next level anyway and will get to deal with weapons at a later date. As an interim measure, I hooked him up with a clutch of javelins of lightning- they require no proficiency, and do some hefty damage. Combined with flyby attacks and a potion of blur, he's a great standoff fighter.
Here's the revised PC. I'm making him for Oathbound by the way.
Tharnok of the Chasm
9th Level Gargoyle
Str 12 (+1)
Dex 20 (+5)
Con 22 (+6)
Int 10 (+0)
Wis 10 (+0)
Cha 7 (-2)
AC: 21 (+5 Dex, +4 Natural Armor, +2 Ring of Protection);
HD: 4d10 +24 (59 hp);
BAB: +4; Melee: +5; Ranged: +9
Fort +6, Ref +9, Will +0
Javelins of Lightning: (5d6 DC14)
+2 Mighty Composite Shortbow (+1 Str Bonus): +11 (1d8+2 damage)
Claws: +9 (1d4+1)
Bite: +5 (1d6+1)
Gore: +5 (1d6+1)
SQ: Earth subtype, Natural Armor: +4, * Freeze (Ex), DR: 15/+1, Fly 75’ (average), Darkvision 60’
Feats: Flyby Attack, Weapon Finesse (Claws)
Skills:
Listen +4 (+0)
Spot +2 (+0)
Hide: +6 (+5): +11 (+19 against stone)
Move Silent +1 (+5)
Equipment:
+2 mighty composite Shortbow (+1 Str bonus)-- (8450 gp)
Bracers of Archery (5100 gp) (only provide Martial Weapon: Bow proficiencies)
Ring of Protection (+2) (8000 gp)
Potion of Blur x2 (600 gp)
Potion of Cat’s Grace x2 (600 gp)
Potion of Cure Moderate Wounds x4 (1200 gp)
Shoulder Quiver harness, 2 Quivers
Quiver #1: 25 Silver Arrows
Quiver #2: 20 Sleep Arrows (for infiltration)
Potion-belt (holds 8 potions)
* Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.
I still have about 3,000 to spend.
Alas, I just went and revised it to drop the weapon proficiencies for Flyby Attack and Weapon Finesse (Claws). I figure he makes fighter or barbarian next level anyway and will get to deal with weapons at a later date. As an interim measure, I hooked him up with a clutch of javelins of lightning- they require no proficiency, and do some hefty damage. Combined with flyby attacks and a potion of blur, he's a great standoff fighter.
Here's the revised PC. I'm making him for Oathbound by the way.
Tharnok of the Chasm
9th Level Gargoyle
Str 12 (+1)
Dex 20 (+5)
Con 22 (+6)
Int 10 (+0)
Wis 10 (+0)
Cha 7 (-2)
AC: 21 (+5 Dex, +4 Natural Armor, +2 Ring of Protection);
HD: 4d10 +24 (59 hp);
BAB: +4; Melee: +5; Ranged: +9
Fort +6, Ref +9, Will +0
Javelins of Lightning: (5d6 DC14)
+2 Mighty Composite Shortbow (+1 Str Bonus): +11 (1d8+2 damage)
Claws: +9 (1d4+1)
Bite: +5 (1d6+1)
Gore: +5 (1d6+1)
SQ: Earth subtype, Natural Armor: +4, * Freeze (Ex), DR: 15/+1, Fly 75’ (average), Darkvision 60’
Feats: Flyby Attack, Weapon Finesse (Claws)
Skills:
Listen +4 (+0)
Spot +2 (+0)
Hide: +6 (+5): +11 (+19 against stone)
Move Silent +1 (+5)
Equipment:
+2 mighty composite Shortbow (+1 Str bonus)-- (8450 gp)
Bracers of Archery (5100 gp) (only provide Martial Weapon: Bow proficiencies)
Ring of Protection (+2) (8000 gp)
Potion of Blur x2 (600 gp)
Potion of Cat’s Grace x2 (600 gp)
Potion of Cure Moderate Wounds x4 (1200 gp)
Shoulder Quiver harness, 2 Quivers
Quiver #1: 25 Silver Arrows
Quiver #2: 20 Sleep Arrows (for infiltration)
Potion-belt (holds 8 potions)
* Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.
I still have about 3,000 to spend.