I ran Age of Worms a while back, and it was a lot of fun to run and (I hope) play, although it got a bit unwieldy at higher levels - the big bad (Kyuss) has a statblock which is literally three pages (or was it four? I don't have my copy to hand).So I'm basically asking - not having read the whole adventures, are they worth the money and time to read into? Or is the DM required to make heavy changes to the material anyway, to keep things on track?
Legally? Not that I am aware of.Is there a way to get these legally on PDF? (I have Savage Tide in print, but I'm more curious about Age of Worms. And would want digitally for VTT.)
Yes Age of Wroms are all available in PDF legally for sale $5 each from Paizo.Is there a way to get these legally on PDF? (I have Savage Tide in print, but I'm more curious about Age of Worms. And would want digitally for VTT.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.