And I think there are times, thanks to the exploding dice, where it's actually statistically better to be rolling a d4 than a d6. Not sure of that--I'm not a math guy--but it's an impression I've gotten.
And I think there are times, thanks to the exploding dice, where it's actually statistically better to be rolling a d4 than a d6. Not sure of that--I'm not a math guy--but it's an impression I've gotten.
d exp (exact) exp (approximate)
2 3 3
3 3 3
4 10/3 3.33
5 15/4 3.75
6 21/5 4.2
7 14/3 4.67
8 36/7 5.14
9 45/8 5.63
10 55/9 6.11
11 33/5 6.6
12 78/11 7.09
13 91/12 7.58
14 105/13 8.08
15 60/7 8.57
16 136/15 9.07
17 153/16 9.56
18 171/17 10.06
19 95/9 10.56
20 210/19 11.05
That's not true if you don't know the target number beforehand, but it could be if you do.
This is more a philosophical point than anything, but it doesn't matter whether the die roller is aware of the statistics behind his actions. Anyway, good data and analysis. You posted just as I was getting my program chugging, so I'll graciously say you saved me work instead of frustrating me.![]()
The fact that I failed to make the necessary distinction here will actually help keep me alert to it in the future. Thanks EN World, you're helping science even while you divert me from it. SK can be a little combat heavy, if you follow the plot point campaign in the book
we have completed europe and are in the middle of the africa quests

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.