So as part of the adventure almost over (you still have to get the refugees back to Fort Refuge and there might be adventure there) it is the end of Session 3 which means everyone is going to get a Raise and re-set their Bennies (Deezy resets here Gadget ability also). For Alenys, this means she can take her 3 Hindrance AND then spend them as if at character creation (so she is getting 1 raise and 2 others that she can use to Raise attributes or take Edges that are above Novice, just like at character creation).
Marcus has a Shard Pistol which is better (2d8+2 damage and it has the Lower Trait on it so that you also get to try and lower their stats when you hit)... but Magnus had...
Light Blade (TW; Damage Str+d6+2 Mega-Damage, AP-3, Wt. 1lbs, creates sunlight in Small Burst Template; looks like a silver and plastic tube until activated, 1PP; free action to activate), TK Revolver (Range 12/24/48, Damage 2d6+2, ROF 1, AP-4, Shots 6, Wt. 4lbs. can “fan the hammer; 2PP to reload; free action to reload), Eyepatch of Gorth (Magic; cancel One-Eye Hindrance; for 1PP per round, access speak language power and +1 to Persuasion and Streetwise; 0lb), Psionic Mind Shield Ring (TW; +4 to resist Psionic Powers and +4 AP vs damaging psionic powers; 3PP an hour to activate; 1lb), Shadow Cloak (TW; when active +2 to Stealth, access to fear and invisibility powers; 1PP per hour to active; 1lb)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.