Save games function

Do the majority of you players of computer games really use the save game function so you can cheat death and restart the game before you make a mistake?. I thought the save game function was to protect you from computer error. if my party gets wiped I either roll up a new one, or if the game allows try to get them raised. Is this really a standard practice? and if so, I wonder why it hasn't been incorporated into a regular Pnp games, if charter death isn't to be feared.
Ken
 

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Don't play PC games much do you? Or console games for that matter.

Absolutely I use the save feature to when a character dies in an RPG. In factRolling up a new party isn't an option in the middle of the game and if everyone dies the only other options is to start over from the beginning.

For other types of games it makes little difference or the aggravation of not doing so is to great not to.

In fact certain games seem to be designed with the express purpose of making you die and reload afterward once you figure out what to do (which you can't know before hand), the later Tomb Raiders being a good example.

Finally, the main reason for a save feature is not to protect against any kind of program/computer failure, but to allow you to stop playing and come back later without having start over from the beginning (a necessity for a 40+ hour game).
 

Welverin said:
In fact certain games seem to be designed with the express purpose of making you die and reload afterward once you figure out what to do (which you can't know before hand), the later Tomb Raiders being a good example.

I just want to second this. The number of CRPG's designed to make save-game reloads ("boots of re") is unacceptable. Traps which the player has no way of detecting, ambushes which can't be spotted, puzzles which must be solved correctly the first time or the party is wiped out, etc. seem all too common.

I still remember the time in Might and Magic VII (a game I really enjoyed) where a monarch asks if my party rescued a spy from her dungeons. On a lark I admitted to doing so. The program promptly informed me that my party had been executed for treason and popped me out to the load game menu. It was kind of funny, but imagine my frustration if I hadn't been saving on a regular basis.
 

Welverin said:
In fact certain games seem to be designed with the express purpose of making you die and reload afterward once you figure out what to do (which you can't know before hand), the later Tomb Raiders being a good example.
Bioware has stated openly that they design their games knowing that people will and do save-reload for the smallest reasons. I believe the people that made ToEE (blanking on name) said something similar.
 

Welverin said:
Don't play PC games much do you? Or console games for that matter.

A
In fact certain games seem to be designed with the express purpose of making you die and reload afterward once you figure out what to do (which you can't know before hand), the later Tomb Raiders being a good example.

Finally, the main reason for a save feature is not to protect against any kind of program/computer failure, but to allow you to stop playing and come back later without having start over from the beginning (a necessity for a 40+ hour game).
Actauly no I don;t play console games at all,andsorry yes the save game feature is used to save so you can stop playing.
ken
 

Joseph Elric Smith said:
Do the majority of you players of computer games really use the save game function so you can cheat death and restart the game before you make a mistake?. I thought the save game function was to protect you from computer error.
Most games includes manual with playing tips that also includes when to save game that way you don't have to start from the beginning all over again.

So, yeah. I do use save game feature. I don't want to think I have to go all over again what took me weeks (one or two hours per day) to get at.
 

I tend to save regulally simply because I may get called away from my computer at short notice, I tend to play turn based games such as Civ so restarts aren't so much of a problem.

I used to have a housemate whose claim to fame was that he had completed BG without taking any damage. Before every fight he would save the game and if the party got hit restart it. Personally I thought it was sad but some people were impressed
 

Joseph Elric Smith said:
Do the majority of you players of computer games really use the save game function so you can cheat death and restart the game before you make a mistake?. I thought the save game function was to protect you from computer error. if my party gets wiped I either roll up a new one, or if the game allows try to get them raised. Is this really a standard practice? and if so, I wonder why it hasn't been incorporated into a regular Pnp games, if charter death isn't to be feared.
Ken

Are you saying that if you were playing Baldur's Gate (or something similar) and had put 30+ hours of gameplay in and your whole party died, you would start over completey?!

Wow.

I couldn't imagine doing that. One, I don't have that kind of time. Two, it would become very tedious.

Starman
 

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