Uller
Adventurer
Anyone have any insight on why the game designers chose 10 on a d20 to save? Last night one of my players cast command and commanded a monster into a pit...the target rolled its save and rolled a 10. I announced he saved because them's the rulls. The player immediately said "he saves on a 10? There's a 55% chance to save?"
I've not been a fan of this...after all, when something _fails_ its save, something cool is usually happening, besides, shouldn't it usually be a 50/50 chance absent any bonuses or penalties?
...So I took the opportunity and said "You're right...from now on you need an 11 to save..." The following round, another monster bull rushed that player's PC, pushed him into the pit and for his save he rolled a...10...
I was pleased. For his part, so was the player.
Thoughts?
I've not been a fan of this...after all, when something _fails_ its save, something cool is usually happening, besides, shouldn't it usually be a 50/50 chance absent any bonuses or penalties?
...So I took the opportunity and said "You're right...from now on you need an 11 to save..." The following round, another monster bull rushed that player's PC, pushed him into the pit and for his save he rolled a...10...
I was pleased. For his part, so was the player.
Thoughts?