D&D General My player did the bag of holding + portable hole thing and got sucked into the Astral Plane. Where is he?


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Drifts in the Astral for an unknown amount time before being picked up by an Astral ship full of freebooters, where he joins the crew.

DM to the player: Next session you're now the DM! ;)
 

I like the previous idea of being stranded and being rescued by a spell jamming ship. It lets the him get rescued, lets him reunite with the party and gives a new story hook.

Make sure the fighter is in a really bad position (no food and water) and the captain is a shrewd bargainer.
 

EN Publishing's Monstrous Menagerie II has a monster called a Vaknid - a giant spider carapace whose interior is a void. It is able to weave web orbs and throw them across the battlefield. Where they land, a vacuous suction pulls in nearby creatures, and if you get pulled into the orb you can get tossed into the Astral Plane.

<snip>

So where should I have him show up?
I assume that by using this monster with the potential to suck PCs into the astral plane you had some idea where to send them if they fell afoul of the web orbs?
 


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