Larry Fitz said:How many rolls would it take to be fun? One roll isn't fun, is three? Five? How many? What makes the game fun is risk, knowing that there are dire consequences for your character depending on how they handle situations. Without risk, where's the fun? For my money the higher risk, the more fun. Save or die makes the game better, save or massive damage .... bleh.
Well, I could turn the tables: How much risk does it take to be fun? The risk of PC death causing a level loss? The risk of permanently losing a PC? You could also make the player (not the PC) pay a hefty fine if his PC dies, that way the risk is even greater for the player, and so must be the fun he is having...

If you are all having fun you are doing it right, no matter how you play.