Re: Re
Celtavian said:
Bryon,
I am talking about death spells because from the sound of it they want to further alter pure death spells in the same manner they altered disintegrate. Though I don't mind the change to disintegrate, I don't want to see all death spells change.
Well, you said "Death and hold spells are supposed to be dangerous, that is why they created counter spells to both." So it seemed clear to me that you were specifically discussing Death spells. I am not aware that they have changed. If you don't mind the change to disintigrate, then just be content and do not jump to conclusions. As you said, Death spells have counters. So maybe they don't need the same revision.
Death spells would lose their unique flavor and players wouldn't fear them. Players don't fear Fireball after a certain level,, they don't fear falling, and they definitely don't fear lesser spells. They do fear death spells.
But this doesn't answer the question of WHY. I think you are showing a bad side effect of metagame thinking. To 99% of the population, fireball
IS a death spell. If you do not force L12 fighters to be afraid of L3 spells, then why do you need to force L20 fighters to be afraid of L6 spells?
Both sides fear death spells, and if a player or NPC has no reason to think a death spell will kill it, then what the hell is the use of having them called death spells?
Why is a fireball called a fire spell? Answer: It mode of harm is fire.
A death spell's mode of harm is snuffing out you life force.
If a fire spell does not do enough damage to kill you, you still took some fire damage and it remains very clear to anyone tending to you that you were attacked with a fire spell. If you take damage from a death spell, but not enough to kill you, it is trivially easy to describe the damage as negative energy or internal bleeding or any of a hundred other thematic descriptions of having your life force ripped from your body. And because this ALREADY happens when you make a save against a death spell, I can not see any problem with it.
Even the new disintegrate will just be alot of dice rolling and an average of 120 or so points of damage at 25 th level. At 25 th level, almost every monster they are fighting will have more than 120 hit points including the yard trash. An average Hill Giant (CR 7) creature will have a decent chance of surviving a disintegrate by a 25th level mage even if the misses his save. Any other type of giant will most likely survive a disintegrate from a high level mage.
Yeah for WotC!!!! 25th level wizards will need to use something better than a L6 spell to take on his foes.
The (3E) Hill Giant really has a neglible chance of survival if he fails. He is SUPPOSED to survive if he makes it.
But, duh, these are GIANTS. Specifically chosing giants as targets for Fort save type spells shows the weakness of the underlying arguement.
High end dragons, say adult and beyond, will easily survive a disintegrate. Ancients and above will laugh at them, and epic level monsters won't even notice a disintegrate whether or not they save.
Ok, there is a worse example than giants: dragons.
But still, to everything you said my answer is: GREAT. L6 spells are not a threat to epic monsters. Hurray!!!
Do you think I want all death spells to become as unnoticeable as Disintegrate will now be at high level? A friggin 25th level caster will barely be able to destroy a CR 7 Hill Giant, and there are far worse creatures with far great hit points than a Hill Giant. That is not a fearsome mage, that is a laughable mage. Doesn't High SR, Huge Hit points, Very high favorable saves, and very powerful damage dealing capabilities enough to protect outsiders, dragons and other powerful creatures from death spells? C'mon now, it would provide the monsters would a ridiculous advantage to change them.
If your high level mage uses Disintegrate to attack giants then he is laughable not because he has weak spells, but becasue he is a tactical moron.
Your whole arguement has been that a single L6 spell should kill "powerful" creatures. Um, no.