save or die 3.5

I think you are getting the wrong idea.

First, I have no problem with save or die spells as long as they are balanced for their level.

Second, I completely agree with you that a dragon will very likely survive. You have taken my quote significantly out of context. I was replying to Celtavian's statements in which he SPECIFICALLY complained that this change would allow dragons and epic monsters to now survive these spells. So, obviously, IN HIS GAME, he expects dragons and epic monsters to get vaporized.

Kinda funny actually, because this really makes my point. I facetiously restate a point his was truly making and people think it is over stating the case. HA!!
 

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Perhpas not Great Wyrms. But they could have easily taken a 20th level rogue as long as they used quickened true strike first.

The required Flavour for surviving a death spell without making the saving throw IMO would look something like this:
Death spells take a certain degree of your life force. This can be tracked in damage. Your skin wil pale and dry, your pulse will slow, and you will feel weak, but it is possible to survive one if you are really that tough.

Instead of "all of the life force" or "no life force, but strained by resisting" it becomes "some degree of your life force, possibly all of it".

Andy Collins's Epic Level guidelines have been adpoted in my non-epic game, and it has become all the better for it.

Rav
 

BryonD said:
I think you are getting the wrong idea.

First, I have no problem with save or die spells as long as they are balanced for their level.

Second, I completely agree with you that a dragon will very likely survive. You have taken my quote significantly out of context. I was replying to Celtavian's statements in which he SPECIFICALLY complained that this change would allow dragons and epic monsters to now survive these spells. So, obviously, IN HIS GAME, he expects dragons and epic monsters to get vaporized.

Kinda funny actually, because this really makes my point. I facetiously restate a point his was truly making and people think it is over stating the case. HA!!

Well, it's true that dragons won't really be affected much by this change, since they would never have failed their save in the first place. The point is that monsters that might have died before won't now (and I agree, bringing up dragons and epic monsters does nothing to help make this point).
 

Grog said:


Well, it's true that dragons won't really be affected much by this change, since they would never have failed their save in the first place. The point is that monsters that might have died before won't now (and I agree, bringing up dragons and epic monsters does nothing to help make this point).

With that I agree completely.

And then I will add that any monster that now won't die from taking that much damage, REALLY should not die froma single L6 spell under normal circumstances. PLUS, he IS going to be serverly wounded. It isn't like they will now shrug the spell off with no harm done.
 

Celtavian,
Finger of Death has been confirmed as out-right killing a target. It's supposed to be more powerful than Disintegrate, since it's a 7th-level spell, as opposed to a 6th-level spell.

Finger of Death does not do hit point damage.
Finger of Death does not do Constitution damage.
Finger of Death does not do bleeding damage.
Finger of Death does not inflict negative levels.

It simply kills the opponent if they fail their save. That's all there is to it. The flavor of Finger of Death has not been changed at all.
 

(Psi)SeveredHead said:
Celtavian,
Finger of Death has been confirmed as out-right killing a target. It's supposed to be more powerful than Disintegrate, since it's a 7th-level spell, as opposed to a 6th-level spell.

Finger of Death does not do hit point damage.
Finger of Death does not do Constitution damage.
Finger of Death does not do bleeding damage.
Finger of Death does not inflict negative levels.

It simply kills the opponent if they fail their save. That's all there is to it. The flavor of Finger of Death has not been changed at all.
True. But using the Epic Level Guidelines doesn't change it much either IMO.

Rav
 

Re

Bryon,

Here is where you and I are miscommunicating because I am operating off a different notion. Here is where I am coming from:

1. Andy Collins implied in another thread on his message board that Disintegrate is a gradual change as in he would like to see all spells that are save or die reduced to hit point damage. I don't like this, and I think you are supporting this idea which basically means turning every spell into evocation spells similar to energy damage spells. IMO, it ruins the flavor of a spell if they are all reduced to direct damage type spells with different saves.

2. I don't mind the change to Disintegrate for the following reasons.

a. It will still be a very good spell for destroying materials which I think was its intended use from the beginning.

b. There is no warding spell against it, and I think that is wrong considering how easy it is to hit with the spell.

c. 40d6 damage is still a substantial amount of damage. (I am concerned on the scaling of the spell say if it does 10d6 at level 11, I will be very unhappy.)

d. I can explain it in game. Disintegrate was made for destroying non-living matter which it does very well, but it will not destroy living matter quite as efficiently, thus a greater chance for a living thing to survive. Easy enough.

3. I feel different mechanics reflect a different flavor for a spell. For example, direct damage energy spells do hit point damage. They are basically big blasts of energy that can kill alot of people. Negative energy attacks generally drain levels. They are basically life-draining attacks that slowly kill a single person as an enemy creature or spellcaster siphons your soul. Finally, death spells kill you. They are spells meant to snuff the life of a single target that even if resisted will still do substantial damage due to the great strain of death magic on a body and life force.

For me, reducing all mechanics to hit point damage ruins the flavor of certain spells. Mechanics should serve to create a unique flavor as well as be applicable.

4. I don't see the use of debating the issue after the spell is changed. At that point in time, it is too late.

If you do not force L12 fighters to be afraid of L3 spells, then why do you need to force L20 fighters to be afraid of L6 spells?

I thought I already did answer this question? What is the Fort save of a level 20 fighter? Is it not good enough to resist a level 6 spell cast by a level 11 caster? What if the spell is Heightened to level 9 or above, should he still be able to resist it? I don't think he should, how about you? Should a level 25 caster be able to kill a level 20 fighter with a level 6 spell? I think he should be able to kill a level 20 fighter with a level 6 spell.

Did I just miss something here? Since when does the level of the spell have anything to do with the level of the enemy. As a caster, I want even my first level spells to remain useful when I am level 25. Why? I only get about 20 level 7 or greater spells, and only about 5 level 9 spells. If you make all my lower level spells useless, then I am stuck with 5 to 20 spells to deal with my enemy or ENEMIES.

Does the sword of a melee become useless agaisnt a level 25 caster or monster? then why should my lower level spells become ineffectual against a level 20 fighter when I am level 25? Should I only be able to affect said fighter or creature with my 5 level 9 spells, or my 10 level 8 or 9 spells? Let me know. I am a level 25 wizard, but only 10 of my spells do anything. Forget the other levels, a level 25 fighter shouldn't have to fear a level 6 spell, only level 7 or above? Is that it Bryon?

So please, just have fun letting your L11 wizards vaporize dragons and epic monsters.

Do you even really play epic games? A level 11 wizard is not even going to have a somewhat decent chance of penetrating the SR of powerful dragons or epic monsters. You say my giant analogy is bad, this is an even worse analogy.
 
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Worth saying twice...

Don't worry...

In 3.5 all PCs will be encased in a transparent rubbery material that repels all hostile spells, spell-like abilities, attacks, supernatural and extraordinary abilities, and environmental hazards. This protection is conferred upon the PC's items as well. Nothing bad will ever happen to your precious PC again.
 

I thought I already did answer this question?
Nope.

What is the Fort save of a level 20 fighter? Is it not good enough to resist a level 6 spell cast by a level 11 caster?
Caster level is not significant.
Of course the save is usually good enough. You have completely missed the point.
You had already stated:
When did D&D become a game where high level folks don't fear each other? The whole reason a dragon stops to parley is because it fears that your wizard or priest might land a powerful death spell on it and vice versa. Situations where a person can just say, "I have enough hit points to survive and the cleric will heal me anyway" should not apply to everything. Death and hold spells are supposed to be dangerous, that is why they created counter spells to both.

As far as I can tell, the designers of 3.5 just can't stand anything that is too dangerous to the Players. Talk about trying to water down D&D. How can you make a fearsome priest of a death god if there are no save or die spells, just "save or possibly die, if you are already severely wounded, and the cleric can't heal you in time, and the death priest doesn't brick his damage roll." spells Even sounds pathetic written down.

So it was you talking about how the fighter SHOULD be afraid.

PLUS this entire arguement is over the mechanics of the spell for when the target DOES fail. So anything you say about chances of making the save adds nothing.

Did I just miss something here? Since when does the level of the spell have anything to do with the level of the enemy. As a caster, I want even my first level spells to remain useful when I am level 25.

Yes, you missed something. You used the rather ambiguous term "useful". Of course your L1 spells will be "useful" at L25.
But level fo the SPELL has a ton to do with level of the enemy.
When you are tenth level level your magic missles do not take out CR10 monsters the way they took out CR1 monsters at level 1. Does your L1 spell still do the same thing? Yes. Is your level 1 spell still "useful"? Yes. Does the level of the enemy have anythign to do with the level of the spell? Hell Yes! You are not going to waste round tossing MM at a CR10 monster. Please step in here and explain if I am wrong.

So do you still claim that level of the spell doesn't have anything to do with the level of the monster?

A spell that is the big bang for a L1 wizard drops to a back-up reserve or dust off spell for weaklings when that wizard hits L10.

The EXACT same thing happens to the spells that a L11 wizard uses when that wizard becomes L20 (or 25). The spell still works. It is still "useful". But it (if it is designed well) becomes a back-up reserve or dust off spell for weaklings.

Explain to me why a L6 spell should be any more potent vs a CR20 monster than a L1 spell should be against a CR10?


Why? I only get about 20 level 7 or greater spells, and only about 5 level 9 spells. If you make all my lower level spells useless, then I am stuck with 5 to 20 spells to deal with my enemy or ENEMIES.

Look at the spell progression tables. You may notice that you have the same number (within a very small range) of your highest level spells throughout L1 to L20. It is not a bug, its a feature.

Now you use the term "useless". If you think that because a magic misslecan not take out a CR10 monster it is now "useless", then I can't help you.

Does the sword of a melee become useless agaisnt a level 25 caster or monster? then why should my lower level spells become ineffectual against a level 20 fighter when I am level 25?

How many different flaws in this analogy do you want me to list?

The sword the fighter had a L10 probably IS a lot less effective than the sword he uses now.

A sword is a piece of equipment. A spell is a class abilities. The BAB, feats and HP that the fighter gains from levels 10 to 25 are what make him better.

A fighter gains itterative attacks that play a VERY big role in effectiveness.

Your "why" has already be answered above. Please show me where I am wrong without reosrting to comparing apples and popes.

Should I only be able to affect said fighter or creature with my 5 level 9 spells, or my 10 level 8 or 9 spells? Let me know.

Of course not. I never said that. What I DO say is that you Level 5 and 6 spells should be LESS effective against the L25 fighter than they are against the L10 fighter.

You keep trying to describe a gradual and relative change in terms of absolutes (to you, a spell is "useful" or "useless"). That poerspective is severly flawed and, again, shows the weakness of the underlying argument.

I am a level 25 wizard, but only 10 of my spells do anything. Forget the other levels, a level 25 fighter shouldn't have to fear a level 6 spell, only level 7 or above? Is that it Bryon?

No, that is not it. You whole "only 10 ... do anything" reasoning is the flaw in your whole position.

A Level 25 fighter should not fear a L6 spell NEARLY AS MUCH as a L10 fighter. (Just as a L25 wizard should not fear being attacked by a L10 fighter nearly as much as a L10 wizard would)

If the terms "do anything" and "forget" are part of your arguement. Then you are WAY WAY off.

Do you even really play epic games? A level 11 wizard is not even going to have a somewhat decent chance of penetrating the SR of powerful dragons or epic monsters. You say my giant analogy is bad, this is an even worse analogy.

Duh, It was YOUR analogy. I agree it is awful. That WAS the point.
 
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Here is a quote from Andy Collins from last nights Chat.

I'm sure you'll LOVE this one Celtavian.

wotc_andy says, "And if high-level characters stop relying on these spells, that's FINE--they're only 2nd level, after all."
 

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