• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Save-or-die spells with reflex saves?

EOL

First Post
Clerics are very tough, especially if played correctly, what's wrong with just wearing them down with fireballs and such. They don't have evasion so it's going to do some damage.
 

log in or register to remove this ad

I'm sure you've read all the spells so you are not really expecting a single spell to accomplish this.

Here are some methods my sorceror uses to fight clerics:

1) Long distance.
Most Arcane spells have a much better range than cleric spells.

2) Otiluke's Freezing Sphere (6th level):
Range touch attack (IIRC)required. Up to 20D6 - No save.

3) Reverse Gravity (7th level):
Reflex save to grab onto something or go flying up (and come crashing down at the caster's discretion).

4) Transmute Mud to Rock (6th level), then back again.
IIRC, a reflex save to get out of the area or start sinking.
 

Larcen

Explorer
Re: Re: Save-or-die spells with reflex saves?

Hypersmurf said:


Hit them with multiple Enervations until their good saves suck.

Then slap the Finger of Death on them.

-Hyp.

Speaking as a cleric, I can assure you that in the time it will take the wizard to cast all those Enervations on me, I will be busy too.

Unless he Time Stopped me or something. ;)
 
Last edited:


IanB

First Post
You use a spell that has no saving throw: the power words are good choices. Power Word: Stun will usually take them out for plenty long enough for you or your evil wizard minions to do something suitably nasty.
 

Voidrunner's Codex

Remove ads

Top