I'm sure you've read all the spells so you are not really expecting a single spell to accomplish this.
Here are some methods my sorceror uses to fight clerics:
1) Long distance.
Most Arcane spells have a much better range than cleric spells.
2) Otiluke's Freezing Sphere (6th level):
Range touch attack (IIRC)required. Up to 20D6 - No save.
3) Reverse Gravity (7th level):
Reflex save to grab onto something or go flying up (and come crashing down at the caster's discretion).
4) Transmute Mud to Rock (6th level), then back again.
IIRC, a reflex save to get out of the area or start sinking.