BryonD said:
Different versions of fantasy roleplay bearing the name "D&D" are hugely different in the details. Having a preference for one over another is all simple taste, and it is all good. But calling them all the same is odd.
So, what do you call what you play? I say that I'm playing in a D&D campaign on Tuesday mornings. I've been playing in various campaigns on Tuesday (and Thursday morning before that) for the past 10 years. While the rules have changed three times in that time, I still think that I'm playing D&D. Actually, the rules have changed more than 3 times considering the number of books and whatnot that has crossed the table - Unearthed Arcana, Scarred Lands with its own rules, Tome of Magic, Bo9S, now 4e. Meh, to me, it's always been D&D.
Does it play differently mechanically? Sure, not going to disagree there. But, there are far more, for me, similarities than differences. In every game, I've generated a six stat character based on 3-18 for base stats, given him a class, given him feats, given him skills and a race and equipment. That character has then gone on a series of adventures based around heroic fantasy tropes.
To me, that's good enough to call it D&D. Heck, back in 2e, I invaded my campaign with War of the World style tripods and the characters had lazer blasters.

And I'd STILL call that D&D.
BryonD said:
As someone who is all about the story, I'm again struck by just how wildly different the game you play is to mine. The narrative driven events are all controlling in my games. The mechanics are absolute slaves to the narrative. The idea that a basilisk encounter is required because it is on a random encounter table is just plain wrong to me. I certainly might use a random table to determine a piece of the narrative in an organic manner, if you will. But the results of that table work for me, not the other way around
Why are you taking issue with me here then? It's old school gaming that you're really arguing against. The idea that events occur in the game world that are not pre-determined by the DM.
I've played this way, I've played the other way too. Both have their advantages.
From what you're saying, for any encounter to occur, there must be a logical narrative leading to that encounter. Yet, ambushing the party with a medusa most certainly can flow logically. The basilisk encounter in A1 is not terribly out of line. Nor is the banshee in the attick in Beyond the Magic Mirror. Heck, honestly, the bodak assassins sent after the party in Savage Tide is perfectly reasonable.
The problem is, if I do this, it's a pretty much guaranteed death sentence on one character. That's why I don't like it. The DM is forced by the mechanics to ensure that the party is ready for the encounter. If he doesn't, then the encounter is too lethal.
The one thing pretty much everyone has agreed on in this thread is ambushing PC's with SoD creatures is a bad idea. But, ambushing with SSSoD is mostly fine. In 4e, you've only got a 1 in 8 chance of actually failing completely and it's quite possible to improve those odds. That's much better, IMO, than a 100% death rate.