![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Coup de grace forces a Fort save (DC 10+damage) so you don't need to just get to -10. There's also the massive damage save.In 3e, I think it is only reduction to -10 that kills. That means a coup de grace can easily take a couple or more hits.
Fifth Element said:Coup de grace forces a Fort save (DC 10+damage) so you don't need to just get to -10. There's also the massive damage save.
So what you're saying is a coup de grace is a SoD attack and therefore no good?![]()
Indeed. If you're the target of a coup de grace, you had to get to that situation first. It's the culmination of something, not the beginning.While I know this is tongue in cheek, I think there's been enough misunderstanding in this thread that I just want to be very clear.
Indeed. If you're the target of a coup de grace, you had to get to that situation first. It's the culmination of something, not the beginning.
My argument about all SoD effects.
My argument about all SoD effects.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.