the Jester said:DIE!!! DIE DIE DIE!!!!!!!
RAW, baby.
was said:Don't like them, and won't use them. I've got no problem killing off a character in combat, but the save or die thing just seems like a cheap shot. I like 'em to go down swinging.
Innocent Bystander said:That just reminded me of my DM in an online game. Although he'd probably wonder what that 'save' word means.![]()
JimAde said:For any effect that would normally be save or die, a failed save instead reduces you to negative 1d8 HP and Dying status (basically the house rule Xor referred to in the original post, but slightly less nasty). Your friends have to reach you quickly in order for you to live.
I have death occur at negative HP equal to your Con ability. I also have "disabled" apply from 0 to negative your con modifier for more dramatic effect.So somebody with a 14 Con is disabled at 0 to -2 HP, unconscious and dying at -3 to -14 and dead at -15 or more. It's not a huge difference, but it helps, especially at lower levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.