For the record, I am not an advocator of Save or Die spells, and throw them whenever possible, and wield Staves of Disintegration at my party.
Infact, I've had 1 villain fall to a well done Phantasmal Killer (To note, the Illusionist's one and only, three levels ago). It really did suck because he fell in the 2nd or 3rd round of combat, right before he was about to unload some Necromantic Goodies down on them (I loved that guy, he was a COOl, cheerful, chipper necromancer). It sucked, yeah.
I am infact hesitant To use them, in fear of killing the characters.
I am simply avocating that, to keep Mages still Dangerous, against fighter types, that they NEED those save or dies. Sleep, Color Spray, Hold person, these keep Mages *alive* at lower levels, because otherwise they are Dead, in many cases. Unless they throw up a shield, mage armor, Invisibilty, and hide, they need to pull their weight, or the party doesn't have any use for them. In higher levels, yes, a spellcaster can Lay The Smack, but unless he's a cleric, those Save or Dies make his day, because Figher types of equal level have HPs into the hundreds. And, sure, he can throw down a 15d6 cone of cold, but if it's saved or not, it's not going to stop many things in their tracks.
I like the Dramatic template; that's cool. And for a Cinematic effect, that would be awesome to apply to characters, too, in certain cases. Being slowly transformed into stone, round by round, instead of one instant Boop (Ergo the dex thingie), and so oh. Perhaps those effects could be implimented IF the person fails their save, but not direly? For instance, for every 5 they miss the DC by, the effects are worse.
I Just don't think that the spellcaster's Bread and Butter, their effectiveness, needs to be ripped out. Otherwise, they sit back, pump up the party with buffs, and then do nothing but toss the token MM out. I was basicly forced to do this, and I don't like it.
Infact, I've had 1 villain fall to a well done Phantasmal Killer (To note, the Illusionist's one and only, three levels ago). It really did suck because he fell in the 2nd or 3rd round of combat, right before he was about to unload some Necromantic Goodies down on them (I loved that guy, he was a COOl, cheerful, chipper necromancer). It sucked, yeah.
I am infact hesitant To use them, in fear of killing the characters.
I am simply avocating that, to keep Mages still Dangerous, against fighter types, that they NEED those save or dies. Sleep, Color Spray, Hold person, these keep Mages *alive* at lower levels, because otherwise they are Dead, in many cases. Unless they throw up a shield, mage armor, Invisibilty, and hide, they need to pull their weight, or the party doesn't have any use for them. In higher levels, yes, a spellcaster can Lay The Smack, but unless he's a cleric, those Save or Dies make his day, because Figher types of equal level have HPs into the hundreds. And, sure, he can throw down a 15d6 cone of cold, but if it's saved or not, it's not going to stop many things in their tracks.
I like the Dramatic template; that's cool. And for a Cinematic effect, that would be awesome to apply to characters, too, in certain cases. Being slowly transformed into stone, round by round, instead of one instant Boop (Ergo the dex thingie), and so oh. Perhaps those effects could be implimented IF the person fails their save, but not direly? For instance, for every 5 they miss the DC by, the effects are worse.
I Just don't think that the spellcaster's Bread and Butter, their effectiveness, needs to be ripped out. Otherwise, they sit back, pump up the party with buffs, and then do nothing but toss the token MM out. I was basicly forced to do this, and I don't like it.