Instant death affects? I don't like 'em. No way.
Problem is two-fold:
One: Cheesey. Either killing the BCIC or a player without making it Interesting.
Two: The player of said dead character now gets to sit and watch the rest of the fight. Boo-ring. Not fun. Not only do they have bummer of a dead PC, but they are not on the sidelines. This is also true at lower levels of affects such as hold person, sleep, etc.
Here is an interesting idea - not a complete fix, but one that I think would go a long way to making things more interesting.
Change the duration of Instant-Kill spells such as stone to flesh, disintigrate, harm, slay living and finger of death to 1 round.
Stone-to-flesh and Disintigrate would take affect over a round - you are slowly falling to pieces/turning to stone. You get One last action - and your party gets one chance to save you via dispel magic, break enchantment, etc. During your action, you have penalities - say, 50% dex for Stone to flesh, 50% Str for Dis., but you can do *something*, try to go out in style, if nothing else.
Slay Living and Finger of Death likewise - affect is Con dropping to Zero.
Harm - hit points are dropping throughout the round.
Just before the jerk who cast this on you gets his next action, the spell is complete - you are a statue, a pile of dust, dead, or nigh dead. Unless someone managed to help you out somehow.
It complicates things, but seems like it certainly would add tension. Mind you, does nothing for the bored guy affected by hold person - makes dispel magic a lot more popular, and the 'insta-deaths' less popular.
Thoughts, opinions?
Problem is two-fold:
One: Cheesey. Either killing the BCIC or a player without making it Interesting.
Two: The player of said dead character now gets to sit and watch the rest of the fight. Boo-ring. Not fun. Not only do they have bummer of a dead PC, but they are not on the sidelines. This is also true at lower levels of affects such as hold person, sleep, etc.
Here is an interesting idea - not a complete fix, but one that I think would go a long way to making things more interesting.
Change the duration of Instant-Kill spells such as stone to flesh, disintigrate, harm, slay living and finger of death to 1 round.
Stone-to-flesh and Disintigrate would take affect over a round - you are slowly falling to pieces/turning to stone. You get One last action - and your party gets one chance to save you via dispel magic, break enchantment, etc. During your action, you have penalities - say, 50% dex for Stone to flesh, 50% Str for Dis., but you can do *something*, try to go out in style, if nothing else.
Slay Living and Finger of Death likewise - affect is Con dropping to Zero.
Harm - hit points are dropping throughout the round.
Just before the jerk who cast this on you gets his next action, the spell is complete - you are a statue, a pile of dust, dead, or nigh dead. Unless someone managed to help you out somehow.
It complicates things, but seems like it certainly would add tension. Mind you, does nothing for the bored guy affected by hold person - makes dispel magic a lot more popular, and the 'insta-deaths' less popular.
Thoughts, opinions?