So this isn't QUITE a House Rules-worthy thread.
Whenver people want to attack d20, they always attack the same tired old formula. Sing it with me:
100 foot cliff. 35 points damage on average. 28 points damage with Jump and Tumble.
Has anyone come up with a system that meets the following requirements?
A short fall must be survivable by a commoner
An adult commoner (say, Com3, 10 hit points) can be killed by a 10 foot fall if they've gotten hurt earlier in the day, but can also sometimes survive (albeit with broken bones) falls up to 30 feet.
A mid-level fall should be threatening but not instantly deadly
If you take falls of 50-75 feet, you should be fearing for your life if you're less than 10th level as a d6 adventuring class with a good Con. Having a ninth-level rogue with a Con of 12 yields an average of 9+8d6+9 = 18 + 28, or 46 hit points. A fall of 60 feet should average somewhere in the high 30's and have 45 easily achievable in the bell curve.
A long-distance fall should be extremely deadly to any character
Characters without magic or a deity owing them a favor should not consider jumping off a hundred-foot cliff to be a viable option. Survival of such an event should be worthy of awe and respect.
Is this handle-able with the d20 mechanic? Should I keep the straight d6/10 feet mechanic but add an automatic Fort save with a DC of 10+1/10 feet fallen for falls of 30' or more?
Critiques, counterideas, vicious attacks?
-Tacky
Whenver people want to attack d20, they always attack the same tired old formula. Sing it with me:
100 foot cliff. 35 points damage on average. 28 points damage with Jump and Tumble.
Has anyone come up with a system that meets the following requirements?
A short fall must be survivable by a commoner
An adult commoner (say, Com3, 10 hit points) can be killed by a 10 foot fall if they've gotten hurt earlier in the day, but can also sometimes survive (albeit with broken bones) falls up to 30 feet.
A mid-level fall should be threatening but not instantly deadly
If you take falls of 50-75 feet, you should be fearing for your life if you're less than 10th level as a d6 adventuring class with a good Con. Having a ninth-level rogue with a Con of 12 yields an average of 9+8d6+9 = 18 + 28, or 46 hit points. A fall of 60 feet should average somewhere in the high 30's and have 45 easily achievable in the bell curve.
A long-distance fall should be extremely deadly to any character
Characters without magic or a deity owing them a favor should not consider jumping off a hundred-foot cliff to be a viable option. Survival of such an event should be worthy of awe and respect.
Is this handle-able with the d20 mechanic? Should I keep the straight d6/10 feet mechanic but add an automatic Fort save with a DC of 10+1/10 feet fallen for falls of 30' or more?
Critiques, counterideas, vicious attacks?
-Tacky