Saving Throw issue with DM

Hawken

First Post
Here's the situation:

15th level game. I have a dwarf barbarian2/fighter4/battlerager5/bear warrior2. I have the Feral template from Savage Species, normally a level adjustment of +1, but the DM says it is +2 for his game because of the Fast Healing and Natural Armor.

The issue with the saving throw is this:
Calculating my base Fort save, I came up with a total of +14. +3 for 2 levels of barbarian, +4 for 4 levels of fighter, +4 for 5 levels of battlerager, +3 for 2 levels of bear warrior.

The DM is saying my bonus should only be +9. He said, "The +2 you get for a class that gives a good saving throw is a one-time only bonus. If you have two classes that start with +2 to save, you still only get to add it once. I am using fractional BAB and saving throws per UA to simplify math.

I checked the fractional saving throw rule per Unearthed Arcana and actually came up with 14.5, rounded down to 14. So, still I was not off. I mentioned this and he said, "The not adding +2 to your save twice is a standard rule. Your saving throw base can never be greater than the good saving throw for a character of your class and level. Hence at 15th level, you can never have a base save above a +9, unless a character class feature specifically gives a bonus to base saving throw. It just doesn't happen." And, "You have good fort saves for all your classes. Using the table on pg 73 of UA for gestalt for totaling this, your base save is +9-1/2. This rounds to +9. You only get to add the +2 at 1st level of your first class."

I haven't seen anything about adding a +2 bonus only once. And I have no idea what "standard rule" it is that says you do not add the save bonuses from each class. I have never heard or read that a 15th level character cannot have a base save higher than +9, and I've poured through the PHB, DMG and the parts of UA he referenced. The table he mentions in UA is fine, and works to my calculations. The text for the table even states, "to determine the total base save...add together the fractional values from each of her class levels".

Am I missing something about this +9 maximum base save for 15th level? Did someone stick that rule in the books about only getting a +2 bonus to your good save once, when I wasn't looking? I don't know if this guy is confused, if I'm making a mistake or what? I don't know why he mentioned gestalt characters since these are not gestalts and there was no mention of any of these rules (about base save scores) during the character creation process and no house rules were mentioned either.

Prove me right, prove him right, I don't care, I'm just looking for clear text answers.
 

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Hawken said:
The DM is saying my bonus should only be +9. He said, "The +2 you get for a class that gives a good saving throw is a one-time only bonus. If you have two classes that start with +2 to save, you still only get to add it once."

Your DM is wrong, plain and simple. Sounds like he has control issues.
 

This is an easy question, BTW. Check out page 59 in the PH (3.5e).

"Saving Throws: Add the base save bonuses for each class
together. A 7th-level rogue/4th-level wizard has a +3 base save bonus
on Fortitude saving throws (+2 as a 7th-level rogue and +1 as a 4thlevel
wizard), a +6 on Reflex saving throws (+5 and +1), and a +6 on
Will saving throws (+2 and +4)."
 

Also on page 59-60:
PH-3.5e said:
Picking up a new class is not exactly the same as starting a character in that class. Some of the benefits a 1st-level character gains such as four times the usual number of skill points) represent the advantage of training while the character was young and fresh, with lots of time to practice. When picking up a new class, a character does not receive the following starting bonuses given to characters who begin their careers in that class:
 Maximum hit points from the first Hit Die.
 Quadruple the per-level skill points.
 Starting equipment.
 Starting gold
You'll note Base Saves are not on that list.

....did I mention your DM is wrong? I forget. :)
 

Fair enough, look under "Rule Zero"

That being said, I agree entirely with your GM. One should not gain massive saves from multiclassing. it makes no logical sense.
 

pallandrome said:
That being said, I agree entirely with your GM. One should not gain massive saves from multiclassing. it makes no logical sense.
Except for the obvious opportunity cost of multiclassing. :D

....if your DM wants to change the rule, that's fine. But he should at least admit that he's changing the rule.
 

Meh, cherry picking it a time honored practice among munchkins (not that I'm saying the OP is one, I don't know him from Adam), and at least for melee classes, usually garners more benefits than drawbacks.


Nail said:
Except for the obvious opportunity cost of multiclassing. :D

....if your DM wants to change the rule, that's fine. But he should at least admit that he's changing the rule.

This, however, I agree with. Houserules are all fine and dandy, but need to be acknowledged as such. I'd never argue the issue at the table, because then it's getting in the way of my (and everyone else's) fun, but I'd certainly mention it after the game, and try to work out a firm ruling then.
 

One should not gain massive saves from multiclassing. it makes no logical sense.
Actually it does. My guy has a damn fine Fort save, but his Will and Reflex saves suck monkey nuts. I can laugh at level draining stuff, but the dominations and chain lightnings are going to hurt.

Your DM is wrong, plain and simple. Sounds like he has control issues.
The issue didn't even come up until after my dwarf slaughtered a vampire monk in a single round and the monk's flurry slam attacks didn't give me any negative levels (thank you, Font of Life feat!).

Also, the game is played online at Rpol, so there's not really any interrupting. Most of this stuff has been going on through private messages or OOC conversation. And he's never mentioned any house rules either. He is discussing this like this is in the books.
 

1) He's wrong.

2) You can rack up some very awesome saves via multiclassing, but you can also get some very poor ones (like your REF and WILL saves). That is one of the advantages of strategic multiclassing, break points, and PrCs.

3) He's still the DM, and its tough to win against a DM that is convinced they're right.
 

Hawken said:
Actually it does. My guy has a damn fine Fort save, but his Will and Reflex saves suck monkey nuts. I can laugh at level draining stuff, but the dominations and chain lightnings are going to hurt.
This still does not mean it makes logical sense. this means it makes BALANCE sense. However, it is in the rules, and as long as the GM doesn't Rule 0 it, you should get it.
 
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