FrogReaver
The most respectful and polite poster ever
Maybe I’m approaching this the wrong way. Perhaps saves should increase by spell level instead of proficiency bonus
The /same caster/ is probably also 20th, now, and the same effect, even if it's a mere 1st-level spell, benefits from that DC scaling, so, yeah, /worse/.He hasnt gotten 'worse'. Against the same caster or effect
Thing is, Fighter's saves actually /did/ get better as they leveled back in the day. His target would go down as he, and whatever hypothetical foe he was facing, leveled, even if they happened to level at about the same rate, he'd get /relatively/ better, not tread water, not better only vs lower-level threats, but /better across the board/.(in keeping with the flavor of the class, the history of Fighters getting good saves, and to make them more attractive)
Like in 3e?Maybe I’m approaching this the wrong way. Perhaps saves should increase by spell level instead of proficiency bonus
The /same caster/ is probably also 20th, now, and the same effect, even if it's a mere 1st-level spell, benefits from that DC scaling, so, yeah, /worse/.
Who is this NPC that the PC has known since 1st level and why are they advancing in level?
But OK, presuming the guy that has gotten to god like powers alongside the Fighter decides to hit him with a Save spell, then unless he targets the dudes Con or Str saves, yes there is a difference.
But the difference isnt from the Fighter getting worse against the same effect; its from the Wizard getting better with his spells. It's not the same effect. Its now being cast with the skill of a 20th level Archmage instead of a 1st level apprentice who hasnt even specialized in a school yet.
It's no different to how the Fighter now hits the Wizard with his Greatsword a lot easier, while the Wizard is still just as sucky at hitting the Fighter with his Greatsword (no change to hit due to non-proficiency).
His arch-rival, the Lex Luthor to his Superman? Or, more apropos, the Darkseid to his Jimmy Olsen.Who is this NPC that the PC has known since 1st level and why are they advancing in level?
Six of one, half-dozen of the other. Net, the fighter & wizard have advanced the same amount, and the fighter is a lot worse off than he was back at the start.But OK, presuming the guy that has gotten to god like powers alongside the Fighter decides to hit him with a Save spell, then unless he targets the dudes Con or Str saves, yes there is a difference.
But the difference isnt from the Fighter getting worse against the same effect; its from the Wizard getting better with his spells.
The wizard has gotten better at hitting with his Quarterstaff, though, because, unlike saves, the person you're fighting doesn't get to dictate which weapon you use. Not /as much better/, since the probably hasn't bumped STR, but better, with leveling.It's no different to how the Fighter now hits the Wizard with his Greatsword a lot easier, while the Wizard is still just as sucky at hitting the Fighter with his Greatsword (no change to hit due to non-proficiency).
Well besides that a level 1 wizard will very likely die in a single great sword swing and the high level wizard can be hit for rounds and not die. Yea i guess that’s the same if you ignore the actual effects of what the hit does...
Net, the fighter & wizard have advanced the same amount, and the fighter is a lot worse off than he was back at the start.
The wizard has gotten better at hitting with his Quarterstaff, though, because, unlike saves, the person you're fighting doesn't get to dictate which weapon you use. Not /as much better/, since the probably hasn't bumped STR, but better, with leveling.
The real difference is that the fighter hits more often. Just like the real difference is that the wizard has 8 high-level spells that do everything from creating duplicates of himself to re-writing reality wholesale.
Just alluding to a fact. Whether LFQW means the fighter is broken, the wizard is broken, or the game is broken may be up for debate (and not the topic of this thread, really) but that it's a mathematical fact of D&D class designs since '74 (the odd blip like Bo9S notwithstanding) is not. It's just a D&D Thang.Why do I get the feeling this is turning into a 'High level Wizards are broken' argument more than a 'Fighters need better saves' argument?
Why do I get the feeling this is turning into a 'High level Wizards are broken' argument more than a 'Fighters need better saves' argument?
Really?Well besides that a level 1 wizard will very likely die in a single great sword swing and the high level wizard can be hit for rounds and not die. Yea i guess that’s the same if you ignore the actual effects of what the hit does...