Saving Throws

Hey folks...

Newbie question in terms of saving throw mechanics here...

I'm having problems trying to figure out Saving throws that are against basically 'compound' effects (like the Sleep spell that wizards have).

I understand that 10+ is what you need to roll to save...but are they rolling in consecutive rounds? Or twice in one round?

If someone could explain (and possibly even throw in an example (with rolls)) that would be incredible...

-Paul
 

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You make one saving throw each round for every effect that is affecting you, unless a power specifically says one save ends multiple effects--for example, "ongoing 5 damage and the target is slowed (save ends both)" means you roll one save against the combined ongoing damage and slow effect--or if the power specifically says a condition replaces another (e.g. the medusa's petrifying gaze: first you're slowed, if you fail a save against that you're immobilized instead, so you're just immobilized now and the slow is gone).

Sleep doesn't have any of that language, which means if you fail that first saving throw, you're unconscious (save ends) and slowed (save ends), so you'd save against each effect separately each round.
 

Hello Paul. Here's how sleep works (as I understand it).

I cast "sleep" on your goblin. It is now slowed.

At the end of the goblin's turn, it rolls a save (usually 10+). If it passes, it is no longer slowed and will not have to roll any other "sleep" related saves.

If however, the goblin fails its save at the end of its turn, it will become unconscious as well. Now it will need to roll two saves at the end of its next turn - one for slowed and one for unconscious.

Essentially the goblin gets one turn awake, but slowed, and then will spend the second turn onwards unconscious (if it fails its save).

Note 1 - this spell can be made much more powerful by the judicious use of the wizard's orb mastery which can force saving throws to be made at 9+ and lower.

Note 2 - Remember the goblin can only emerge from unconscious by succeeding in a saving throw. Damaging the goblin will not end the affect.
 

Thank you

Thanks for the info guys, especially the example...

That's huge (especially slowed and if failed save then slept), as I thought that they would have to fail saves twice in order to catch a nap...

-Paul
 

When I am teaching the turn sequence to newbies, I bring in savings throws like this.

Okay, it's the beginning of your turn.
If your hair is on fire, you take damage now.
Then you do your actions.
After all your actions, if your hair is still on fire, you roll a D20.
If it's 10 or higher, the fire goes out, otherwise your hair is still on fire.

Works pretty good.

Smeelbo
 

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