thepunisher17397
First Post
Hey folks...
Newbie question in terms of saving throw mechanics here...
I'm having problems trying to figure out Saving throws that are against basically 'compound' effects (like the Sleep spell that wizards have).
I understand that 10+ is what you need to roll to save...but are they rolling in consecutive rounds? Or twice in one round?
If someone could explain (and possibly even throw in an example (with rolls)) that would be incredible...
-Paul
Newbie question in terms of saving throw mechanics here...
I'm having problems trying to figure out Saving throws that are against basically 'compound' effects (like the Sleep spell that wizards have).
I understand that 10+ is what you need to roll to save...but are they rolling in consecutive rounds? Or twice in one round?
If someone could explain (and possibly even throw in an example (with rolls)) that would be incredible...
-Paul