HeapThaumaturgist said:Hasn't been fully playtested yet, only been edited once by myself ...
Attribute Focus (+0.2 CR)
The NPC has an especially powerful Attribute. Choose an Attribute the NPC possesses, which has a Saving Throw. The Saving Throw DC of this Attribute is increased by +2.
Combat Training (+0.3 CR)
The NPC is trained for combat (e.g. Soldier, SWAT personnel, knight). The NPC immediately gains one weapon proficiency feat and one armor proficiency feat appropriate for the gear the GM wishes to equip the NPC with, ignoring any prerequisites.
Armistice said:Heap, if you're going to to adhere to the SC 2.0 paradigm, wherever possible use the tools already created. Since you no longer have to worry about how many 'legal' feats you give a character, a quality like combat training really shouldn't be neccessary. The ability to choose feats for an npc freely should take care of it.
Armistice said:Is there any way to change the Feat quality so that you don't have to walk up the feat trees (especially with the limit of 5)? Something like a +.x to CR for each waived pre-requisite.
HeapThaumaturgist said:VASCANT: Er.Sorry. I'm not usually up on all the electronic toolsets and suchnot ... I was just looking for something to call it other than: "NPCs".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.