Byrons_Ghost said:
One thing I'm curious about... in Spycraft, I never really got a good rule of thumb as to how many numerals should be divided between the different categories. I didn't see any guidelines here, either.
It doesn't matter. The roman numerals you plunk in, the tougher the NPC is going to be, and the more experience points the PCs with from encountering him.
Look at it this way... If the Threat Level Grade is the gross indicator for NPC power, then the base XP reward is the fine tune. Both of them put together are roughly equivalent to D&D's Challenge Ratings.
So... If you look at the Sample Standard NPCs in the Rulebook, you've got a wide range of base XP rewards:
Bystander - 0
Tool Pusher - 9
Cult Follower - 19
Zombie - 36
Guerrilla Fighter - 43
Android - 57
Police Officer - 62
Terrorist - 70
Ninja - 87
SWAT Team Member - 93
Cyborg - 103
Special Forces Trooper - 114
So for any given Threat Level, these different NPCs should provide approximately the same challenge for characters of similar level.
That is to say, a TL20 Bystander should be just as much a push over to 20th level characters and a TL1 Bystander is to 1st level character, and by the same respect a TL20 Cyborg should be just as tough for those 20th level characters to beat, as a TL1 cyborg would be for 1st level characters.
The other thing to remember is that those base XP rewards in SC aren't just a function of the roman numerals, but also any gear and qualities you build into the NPC. There's no explicit rule of thumb, simply because it all boils down to... "How tough do you want this NPC to be?"
But... if you read through the sidebar on page 442 of the SC 2.0 rulebook, it does say:
"If the GC wants to build NPCs who are roughly on the same power scale as the player characters, he should assign grades of IV to VI in each numericla statistic and choose gear and class abilities comparable to the PCs' gear and class abilities. He should recognize, though, that any well-built team is destined to make quick work of even a few NPCs with this construction."