D&D 5E Scaling Feats

Caliban

Rules Monkey
There's been a lot of talk about reworking certain feats, so I thought I'd toss out an idea I've been kicking around for awhile.

Rework certain feats so that they give a scaling bonus or effect based on your proficiency modifier, instead of a flat bonus.

Alert: Your initiative bonus is equal to your proficiency bonus.

Charger: the bonus to damage is equal to your proficiency modifier. (Or double your proficiency modifier if you think Charger needs some love.)

Dual Wielder: Add half your proficiency bonus to AC when wielding a separate melee weapon in each hand. (I'm a little iffy on this one.)

Great Weapon Master: You may take a penalty to attack equal to your proficiency bonus to gain a bonus on damage equal to twice your proficiency bonus. (-2/+4 at levels 1-4, -3/+6 at levels 5-8, -4/+8 at levels 9-12, -5/+10 at levels 13-16, and -6/+12 at levels 17-20.)

Heavy Armor Mastery: You gain DR equal to your proficiency bonus. (DR 2 at levels 1-4, DR 3 at levels 5-8, DR 4 at levels 9-12, etc.)

Observant: The bonus to passive Perception and Investigate checks is equal to your proficiency modifier.

Sharpshooter:
same as Great Weapon Master.


Thoughts?
 

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There's been a lot of talk about reworking certain feats, so I thought I'd toss out an idea I've been kicking around for awhile.

Rework certain feats so that they give a scaling bonus or effect based on your proficiency modifier, instead of a flat bonus.

Alert: Your initiative bonus is equal to your proficiency bonus.

bonus to init would be too weak, double too strong maybe. Let's add new category, bonus and a half(round up), then it would go from +3 to +9

Charger: the bonus to damage is equal to your proficiency modifier. (Or double your proficiency modifier if you think Charger needs some love.)

Charger is very bad feat, make it half feat, add prof to damage, or double if you have extra attack feature.

Dual Wielder: Add half your proficiency bonus to AC when wielding a separate melee weapon in each hand. (I'm a little iffy on this one.)

as a general bad feat this would give some power to it. half prof bonus(round down)

Great Weapon Master: You may take a penalty to attack equal to your proficiency bonus to gain a bonus on damage equal to twice your proficiency bonus. (-2/+4 at levels 1-4, -3/+6 at levels 5-8, -4/+8 at levels 9-12, -5/+10 at levels 13-16, and -6/+12 at levels 17-20.)

it will take the edge of it at early levels, but the problem remains at higher ones.

Heavy Armor Mastery: You gain DR equal to your proficiency bonus. (DR 2 at levels 1-4, DR 3 at levels 5-8, DR 4 at levels 9-12, etc.)

I like it. But it could make low CR mooks irrelevant for higher level character.

Observant: The bonus to passive Perception and Investigate checks is equal to your proficiency modifier.

no, feat is bad enough, no need to wait 13 levels to be on its default value.


Sharpshooter:
same as Great Weapon Master.

see GWM
 

GWM and Sharpshooter already scale--with number of attacks.

Charger would scale in the same way if you made it a bonus action Dash toward an enemy (basically the orc's Aggressive feature) instead of a bonus action attack.
 

I don't really think the damage bonus from GWM is out of line at higher levels. High level PC's are supposed to be ridiculous. I believe mitigating it and sharpshooter at lower levels does enough. (on the other hand, I also believe in giving mooks and Special NPC's feats to balance out the PC's using feats. )

As for Heavy Armor Mastery, a lvl 17 hero being able to ignore low level mooks who can only do 6 points of damage or less doesn't really seem like a problem to me. You should be legendary at that point. If someone wants to go after you with mooks, they'll give them flaming bows (or wands of Magic Missile) or hire NPC's with Sharpshooter or GWM to overcome your DR. :p
 
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I don't really think the damage bonus from GWM is out of line at higher levels. High level PC's are supposed to be ridiculous. I believe mitigating it and sharpshooter at lower levels does enough. (on the other hand, I also believe in giving mooks and Special NPC's feats to balance out the PC's using feats. )

As for Heavy Armor Mastery, a lvl 17 hero being able to ignore low level mooks who can only do 6 points of damage or less doesn't really seem like a problem to me. You should be legendary at that point. If someone wants to go after you with mooks, they'll give them flaming bows (or wands of Magic Missile) or hire NPC's with Sharpshooter or GWM to overcome your DR. :p

Nah, I still like the Idea that the best fighter in whole world can be killed with a band of mooks with bows or clubs.

Just to put some reality into him.
 


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