practicalm
Adventurer
I also recommend giving every enemy NPC max hit points. Large groups of players can focus fire and bring down enemies quickly.
I find with 8 or more players to both increase the number of enemies and max out hit points.
More enemies is usually better than increasing CR but YMMV. I make sure enemies have ranged weapons even if the stat block normally doesn't normally have one.
Throw in a few extra oddities as well. The monster a day set of monsters had some interesting enemy monster variants that help keep battles interesting.
Give enemies tangle bags, alchemist fire, or bottles of acid to throw.
Add interesting terrain that forces players to get creative.
I find with 8 or more players to both increase the number of enemies and max out hit points.
More enemies is usually better than increasing CR but YMMV. I make sure enemies have ranged weapons even if the stat block normally doesn't normally have one.
Throw in a few extra oddities as well. The monster a day set of monsters had some interesting enemy monster variants that help keep battles interesting.
Give enemies tangle bags, alchemist fire, or bottles of acid to throw.
Add interesting terrain that forces players to get creative.